Originally posted by -=SmileY=-
The netspeed shouldnt be higher depending on if your PC can handle it tho... this little trick is pure for getting smooth gameplay (and is mostly handy/noticable when your monitor has 85 Hz or more)
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basically EVERYONE with 85Hz monitors should use netspeed 5400 / 5300 / 5500
maybe you are lucky enough and your monitor can handle more then 85Hz.. in that case you can do the calculation thingy I posted before, to see what netspeed matches your computer
The netspeed shouldnt be higher depending on if your PC can handle it tho... this little trick is pure for getting smooth gameplay (and is mostly handy/noticable when your monitor has 85 Hz or more)
<snip>
basically EVERYONE with 85Hz monitors should use netspeed 5400 / 5300 / 5500
maybe you are lucky enough and your monitor can handle more then 85Hz.. in that case you can do the calculation thingy I posted before, to see what netspeed matches your computer

Note that the netcode has changed in UT2004. I don't think outgoing packet will be 64 bytes anymore. Besides that fact, even though UT might send 64 bytes, because of header overhead (which can be 150% on ADSL) the real number of bytes sent over the wire is much higher.
In UT and UT2003, if you have and FPS of 80, UT would send 80 * 64 bytes = 5120 bytes/second. That would be 40 Kbps. However, if you play on ADLS, you actually need an upstream speed of 100 Kbps to be able to send that data. (64 bytes of UT changes into 159 bytes of ATM/AAL5/PPP/IP/UDP/UT headers+data).
Maybe someone can explain what has changed in the UT2004 netcode. Are outgoing packetrates still tied to FPS ? Did outgoing packets change from 64 bytes to 40 bytes ? Inquiring minds would like to know ....
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