Originally posted by vogel
Hehe, thanks for the efforts though I can't endorse it as I don't want to have to test your changes ;-)
MaxTextureUnits should be kept at its default value of 8 and you want to set UseVBO to false as current drivers don't have that codepath optimized yet (accidentaly forgot to change that for the demo). You should probably set VARSize to 64 or 96 if you have a 256 MByte NVIDIA card.
Use16bitTextures should be false and you should also disable speech recognition if you don't plan on using it.
-- Daniel, Epic Games Inc.
Hehe, thanks for the efforts though I can't endorse it as I don't want to have to test your changes ;-)
MaxTextureUnits should be kept at its default value of 8 and you want to set UseVBO to false as current drivers don't have that codepath optimized yet (accidentaly forgot to change that for the demo). You should probably set VARSize to 64 or 96 if you have a 256 MByte NVIDIA card.
Use16bitTextures should be false and you should also disable speech recognition if you don't plan on using it.
-- Daniel, Epic Games Inc.


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