i have heard people talk about this net code for ut2004 that supposedly helps you with shooting and stuff. Any idea what this is ?
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Any idea what this is ?
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not to sure of the exact details, but there is a mutator called UTComp, runs with most game types, there is an option for advanced netcode in it, couldn't give you the exact details on how it works, but it makes it so if you have 150 ping when you aim at a player you actually hit them. normally for weapons you have to aim just infront of the player the higher then ping you have, i used to play with 190 ping on a usa ctf server and only use LG and not have problems with lag when aiming.
the mut utcomp id recommend for any server, comes with other things like BrightSkins and hitsounds with a load of other options, its a server side mutator tho, so if you want to play with it you would need the server admin of server you play on to install itor find another server with it on.
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Not quite. As Unreal Wiki points out, clients... Well, clients don't do almost ANYTHING. The only thing they actually do is render things on your screen - all other data comes (and is calculated) on the server.
http://wiki.beyondunreal.com/Legacy:...To_Replication
Having read basic replication docs, you might have imagined that clients did their own thing, more or less running a duplicate of the game and occasionally exchanging data to keep things tied together. The truth is: Clients do mostly nothing.
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