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my first "Real" map attempt (log)

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    my first "Real" map attempt (log)

    Ok,

    Well, I have made a few maps for unreal tournament 1 and I got to grips with that editor fairly quickly. As soon as I got ut2003 I opened up unreal Ed 3.0 and tried to make some terrain and instantly gave up. BUT when I was faced with having to do some homework or mapping about a day or so ago I decided to skive off and look up a tutorial... the one I found was this one IMO it was a great help. Hopefully this will get me back into mapping. Any tips or pointers wouldn’t go amiss btw

    here is a pic of my work so far.......

    [screenshot]http://www.db-fcu.com/datas/users/30-terrain.JPG[/screenshot]

    #2
    Here's a tip: DON'T RELY ON TERRAIN.
    Terrain, because of how it works, should only be used for level floors and walkable slopes. For walls rely on BSP, for unscalable hills, use static meshes.
    Even tho' terrain will probably be less jerky and bouncy in UT2k4, it's still good practice to stick with more solid types of geometry, and use terrain with care.

    Comment


      #3
      Whip up the UScale and VScale of that layer and rotate it. Add some decomeshes and a sunlight.

      So far so good!

      Comment


        #4
        just started to texture it

        [screenshot]http://www.db-fcu.com/datas/users/30-terrain2.JPG[/screenshot]

        i think i might go to bead.. atm im so sleepy, will cary on in the morning

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          #5
          I don't really have a comment on your map of yours but tuts i find really good (and entertaining) are the 3d buzz ones here

          Comment


            #6
            ok... i think im just about finished texturing it...[screenshot]http://www.db-fcu.com/datas/users/30-terrain3.JPG[/screenshot]

            Comment


              #7
              are you following the architectonic tutorial by any chance? try to expand on it a bit, its good but a bit unimaginative. Id try to make a tower in the center (use bsp primarily its easy to optimise and relatively detailed)

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                #8
                [sarcasm]OH MY GOD LOOK AT THAT GAMEPLAY!!1[/sarcasm]

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                  #9
                  Originally posted by S3d!t!on
                  are you following the architectonic tutorial by any chance? try to expand on it a bit, its good but a bit unimaginative. Id try to make a tower in the center (use bsp primarily its easy to optimise and relatively detailed)
                  im a bit of a novice on this kinda mapping... id rather stick to the boring stuff and once i know i can do it, i'll have a crack at something harder/better looking ^^

                  Comment


                    #10
                    Could you please use the screenshot tag? :bulb:

                    Comment


                      #11
                      Originally posted by yewnuhtee
                      Could you please use the screenshot tag? :bulb:
                      done

                      Comment


                        #12
                        Sorry for this double post but....

                        I have started on one of the base entrances ^^

                        [screenshot]http://www.db-fcu.com/datas/users/30-terrain5.JPG[/screenshot]

                        and

                        [screenshot]http://www.db-fcu.com/datas/users/30-terrain6.JPG[/screenshot]

                        Comment


                          #13
                          Hey man! Its starting to look better and better each time you post

                          You should turn this thread into a sort of "log" of your map's development.

                          Each time there is a noteable change, post a pic and the community will comment on it and give you tips and hints

                          BTW, plan out the inner structure of the map first .

                          Comment


                            #14
                            Originally posted by CH405
                            Hey man! Its starting to look better and better each time you post

                            You should turn this thread into a sort of "log" of your map's development.

                            Each time there is a noteable change, post a pic and the community will comment on it and give you tips and hints

                            BTW, plan out the inner structure of the map first .
                            what... you mean with those old fashioned things... pen and paper?

                            Comment


                              #15
                              cool. I like maps that have underground complexes and outdoor killing areas. Nice idea.

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