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    Species Statistics

    Can someone please tell me what the special combat stats are for each race?

    I already know that Skaarj can jump like crazy but what benefits do the following players get?

    Xan
    Malcolm
    Renegade
    Mr.Crow (I was told he gets hp back when he wounds, like Vampire)

    #2
    Egyptian (Anubans/Nakhti/whatever):

    + 150% higher control in the air than normal
    + 30% higher jump than normal
    + 50% higher aerial dodging ability than normal
    - Maximum health is 85 (15% lower than normal)
    - Weapons do 10% less damage than normal
    - 10% lower dodging ability on the ground than normal

    Characters with the "Egyptian" Species can be male or female.

    Characters with the "Egyptian" Species have red blood at "Full Gore", and green blood at "Reduced Gore".

    Juggernaut:

    + Maximum health is 190 (90% higher than normal)
    - Ground speed, jump height, acceleration, and aerial dodging abilities are 10-20% lower than normal

    Characters with the "Juggernaut" Species can be male or female.

    Characters with the "Juggernaut" Species have red blood at Full Gore, and green blood at "Reduced Gore".

    Mercenary (Mercenaries, Brock, Lauren, and Malcolm, ThunderCrash marines ["UT 2004"], Hellions ["UT 2004"], Metal Guard ["UT 2004" Editor's Choice Edition], and Necris ["UT 2004" Editor's Choice Edition]):

    + Maximum health is 130 (30% higher than normal)
    = All other abilities are the same as normal; characters with the "Mercenary" Species have no real weaknesses

    Characters with the "Mercenary" Species can be male or female.

    Characters with the "Mercenary" Species have red blood at "Full Gore" and green blood at "Reduced Gore".

    Alien (Gen Mo'kai):

    + 20% more manuverable in the air than normal
    + 30% faster on the ground than normal
    + Accelerates 10% faster than normal
    + 10% higher jump than normal
    + 10% higher aerial dodge speed than normal
    - Maximum health is 80 (20% lower than normal)
    - Weapons do 10% less damage than normal)

    Characters with the "Alien" species can be male or female.

    Characters with the "Alien" species have green blood at "Full Gore" and "Reduced Gore".

    Robot (Artificial Lifeforms and Cybernetics):

    + Maximum health is 110 (10% higher than normal)
    + 60% higher dodging ability on the ground
    - 20% lower walking speed than normal
    - 30% lower crouching movement speed than normal
    - 30% lower aerial dodging speed than normal

    Characters with the "Robot" Species can only be male in "UT 2003" (I take no responsibility for any weirdness that may occur if you try to make a female character for that game and give her the Robot species!). In "UT 2004", however, they can be male or female, since that game introduced female robots.

    Characters with the "Robot" Species have purple blood (or rather, machine oil) at both "Full Gore" and "Reduced Gore".

    Night (Nightmares and Abaddon ("UT 2004"):

    + 50% higher walking speed than normal
    + 20% higher crouching speed than normal
    - 10% lower ground speed than normal
    - 10% lower jump height than normal

    Characters with the "Night" Species can be male or female.

    Characters with the "Night" Species have red blood at "Full Gore" and green blood at "Reduced Gore".

    Skaarj (Skaarj ["UT 2004"] and MechaSkaarj ["UT 2004"; Editor's Choice Edition]

    + 20% more manuverable in the air than normal
    + 20% faster on the ground than normal
    + Accelerates 10% faster than normal
    + 10% higher jump than normal
    + 10% higher aerial dodge speed than normal
    - Maximum health is 80 (20% lower than normal)
    - Weapons do 10% less damage than normal)

    Characters with the "Skaarj" Species can only be male (I take no responsibility for any weirdness that may occur if you try to make a female character for that game and give her the Skaarj species!).

    Characters with the "Skaarj" Species have green blood at both "Full Gore" and "Reduced Gore".




    Taken from:

    http://forums.beyondunreal.com/showthread.php?t=166927

    Comment


      #3
      Comparing Alien and Skaarj, why would anyone play Skaarj when aliens have 10% extra move speed but the rest is the same?

      And how many games have the mutator active?

      Comment


        #4
        Well, now I know what "Species Statistics" are for. I set "Species Statistics" to the mutators, but it doesn´t work! That mean that I didn´t notice any changes. Can anybody tell what I did wrong or what the problems are?

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