I found this amazing modification for the Unreal Editor which allows you to replace regular lights with shadowlights. Incase some people might not of noticed, on UT2004 shadows from a player model are not being shaded from the lights around the level, there is an invisible ambient light above each player model at all times which cast one shadow directly below him/her. With lightsource based shadows the players shadow is actually effected by the light around him/her, making their shadow stretch or appear on even a wall. Here is a deminstration clip I made with a lightsource based light.
I'm sorry for the crumy link but its all I had atm. Once you click on the link it says you must wait 25 secs before downloading :\
http://d.turboupload.com/de/1501745/vj25lvy84x.html
Incase anyone is interested in creating maps with lightsource lights check out this link, you can find the download very close to the bottom of the page. Amazingly this modification is actually for UT2003, it seems as if the creator had just given up on doing a UT2004 version, the good news is this UT2003 map editor mod works for UT2004
http://wiki.beyondunreal.com/wiki/So...Player_Shadows
As for badnews, the only thing I can say is it doesnt show the lightsourced shadows in demorecordings
I really wanted to use it in some kind of a frag video. If your wondering how I recorded it on my clip its simply because I recorded "live" with "camera lock" down at the floor, this made it a little hard to move around so I avoided dodging and such to stay on the screen.
PS: The clip is actually set for widescreen resolution monitors, sorry if it looks funky on regular size monitors.
I'm sorry for the crumy link but its all I had atm. Once you click on the link it says you must wait 25 secs before downloading :\
http://d.turboupload.com/de/1501745/vj25lvy84x.html
Incase anyone is interested in creating maps with lightsource lights check out this link, you can find the download very close to the bottom of the page. Amazingly this modification is actually for UT2003, it seems as if the creator had just given up on doing a UT2004 version, the good news is this UT2003 map editor mod works for UT2004

http://wiki.beyondunreal.com/wiki/So...Player_Shadows
As for badnews, the only thing I can say is it doesnt show the lightsourced shadows in demorecordings

PS: The clip is actually set for widescreen resolution monitors, sorry if it looks funky on regular size monitors.
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