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[ot] pushing custom skins?!?!

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    [ot] pushing custom skins?!?!

    hi there i was wondering if any one know's how to push custom skins in a server
    cuzz i wana put some cool skins in my server so ppl can see it but how do i do that????

    #2
    DrSin's skin pushing tutorial



    btw, this isn't OT at all !

    Comment


      #3
      Originally posted by -Loric-
      DrSin's skin pushing tutorial



      btw, this isn't OT at all !
      yooo dude thnz man !!!:up:

      Comment


        #4
        class Beatrice extends PlayerRecordClass;

        defaultproperties
        {
        Species=class'XGame.SPECIES_Merc'
        MeshName="Beatrice.Beatrice_Female"
        BodySkinName="BeatriceSkins.Beatrice.BeatriceSkin"
        FaceSkinName="BeatriceSkins.Beatrice.Pulseline"
        Portrait=Material'BeatriceSkins.Beatrice.BeatriceP ortrait'
        TextName="XPlayers.Default"
        Sex="Female"
        Menu="SP"
        }

        this is the erm wel .uc of the beatrice model
        how can i see the /or make the uc. 4 my model?
        or could i just use jafos bot thingy 4 that?

        Comment


          #5
          You need to write it by yourself, or use JaFo's Bot Manager.

          If you want to make it yourself, just open the .upl for the skin with notepad.
          Then in another notepad, use the info from the upl the same way it is presented in ythe example you quoted.

          Save this new file in your SkinNameMod/Classes/SkinName.uc (where, obviously, the parts shown in italic have to be replaced by the actual skin name)

          then run the ucc make command from a dos window (and from the UT2003/System folder).

          By the way, why would you need making the .u by yourself? All my recent skins are delivered with .u files, and I can provide the ones for the earlier ones as well

          Don't tell me you would dare pushing a skin by someone else

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