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    #16
    I must be the only one who likes the stylized armor.
    Well, hey, I'm the only one who likes UT2003.

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      #17
      Originally posted by The_Deacon
      Or some ultra-light ultra-strong futuristic as yet undiscovered material...
      Some ultra-light ultra-strong futuristic material that apparently requires at least a 10cm thick layer to give any protection.
      Or maybe in the future everybody has a mechanical exoskeleton that does all the walking, running and jumping for them, so everybody grows really fat?

      Originally posted by MysTikal
      I do belive its spelled "Malcolm".....
      Dont forget, the more the merrier. In most cases.
      Nope. Malcom. MALCOM. Geez, you kids don't even get that in history class nowadays?

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        #18
        Originally posted by Fuzzlebunny
        I must be the only one who likes the stylized armor.
        I like the look of the armors as well. :up:
        But why complaining about that, isn't the game all about shooting the hell out of each other? I would be more thinking about fighting than whining about armors and get myself killed. :bulb:

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          #19
          Originally posted by Boksha
          Some ultra-light ultra-strong futuristic material that apparently requires at least a 10cm thick layer to give any protection.
          Or maybe in the future everybody has a mechanical exoskeleton that does all the walking, running and jumping for them, so everybody grows really fat?
          Well, how much steel would you need to protect yourself from 3 rockets, or a shock combo? Of course, this statement completely disregards the fact that characters in UT games so far have been able to survive such explosive assaults using little more than their own skin in the most extreme cases.

          Let's face it, the whole concept is somewhat flawed unless we can throw 'energy shield' into the mix. How could Malcom survive a rocket that hit him directly in the face? His armour doesn't cover it, but I'm sure that won't make a difference in the actual game.

          The image is a little deceptive I think too. There's not really a huge difference going on. The sections of armor that drop down the arm off the shoulder are the only big difference, while other areas are slightly bulked up (particularly the upper torso up to the neck). It does seem that Malcom's muscle mass (fat? who knows really ) has been generally increased all over, and the combination of these two factors makes it look like just huge armor. In fact, the upper leg actually looks a bit less armored than the UT2004 iteration really.

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            #20
            He could lose a little polys.
            erm,

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              #21
              I wonder if Epic got the new armour idea from the Warhammer 40k space marines :weird:

              For the Emperor!

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                #22
                **** you McDonalds you made Malcom fat!!

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                  #23
                  Originally posted by Fuzzlebunny
                  I must be the only one who likes the stylized armor.
                  Nope, I do too.

                  A normal human in average clothes is pretty boring really, if anything I always thought the UT99 armour was stupid because there's no way it could provide any protection - so why bother?
                  Kids playing laserquest or paintball wear more protection than that.
                  I must admit I was a little dissapointed in UT99, simply because they could have done *anything*, and yet it was just a bunch of normal people in scruffy clothes. Althoug I admit taht in hindsight the technology was a big limit on what you could do, still..

                  The armour is used as a statement to represent the strength of the character, the Juggs (for example) are huge, genetically redesigned things (I hesitate to say "people" ), hell, we saw one punch through a concrete pillar in the 2K3 intro.

                  The convention of big armour & a small head is used in just about all apects of character design (from tabletop games, to action figures, to film design, to graphic art, etc..) to represent scale and strength, when you look at the overall outlines, you clock the size of the head, and then your brain does a little bit of scale-juggling, & so the other bits look bigger in comparison to this (relatively) small head..

                  Originally posted by LordJaffa
                  I wonder if Epic got the new armour idea from the Warhammer 40k space marines :weird:

                  For the Emperor!
                  Presicely what I thought
                  The Marine design would be very plain & boring if they were in proportion, and think about Terminators - they've not been able to see the ground since the 80's, that's not mentioning the eagle-motif which I think though is probably what you meant - I was thinking precisely of the painting below to represent what I meant about scale & propertion, they're a perfect example.




                  Marines *do* translate well to UT2kX & '99, despite being bulkier than Juggs and breaking all the rules that so many people seem to think are required for a cool look for UT chars;


                  UT 2K3


                  UT99

                  Despite being totally out of *natural* propertion they just wouldn't work as a design if you did them differently, loads of designers & modellers have tried to do real-size marines and failed.



                  This is a (wip) Termie I painted a few years back, a good example because he has no helmet, and as you can see the head is pretty tiny.

                  I have hoards of these guys on photobucket and I have really tried several times to build Termies in proportion, and believe me, the design just falls to pieces if you try it - it depends upon your taking liberties with the size of the head, shoulders and limbs in order to make the rest of it look bigger than it really is, and in this I think that Malcolm & the Juggs are no different.

                  As an analogy - It's like the same way that to human eyes, white with blue highlights actually looks brighter than just just pure, plain, white.
                  Of course it's *wrong*, but we see it that way nonetheless.

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                    #24
                    Umm.. rockets, plasma, shock cores.... i want as much armor as i can get, no?

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                      #25
                      Originally posted by iron12
                      Whats that mean?
                      So they... stand out. Like an icon. :bulb:

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                        #26
                        Originally posted by Esproc
                        Umm.. rockets, plasma, shock cores.... i want as much armor as i can get, no?
                        na...its not like this armor is giving more protection, aside from shields they give you in the levels. this stuff is kinda overdoing it IMO. I dont mind it as much. but from the pics the first poster posted, it reminds me of UT 99' as being summer, ut2k3/4 being fall, and ut2k7 being winter...wierd :alien:

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                          #27
                          He hasn't gotten fatter, he's been doing extreme bodybuilding and using heavy steroids. Or it could be his body armor.

                          He'll be a good candidate for force modeling...

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                            #28
                            The point is that, the UT99 malcom looks like a gay robot and UT2k4 malcom looks the best! lol

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                              #29
                              The first Malcolm is wearing shoulderpads like in WoW.

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                                #30
                                It's spelled Malcolm you goofs. See the illustration below....

                                [shot]http://www.acliffhanger.com/ut2004/malcolmsp.jpg[/shot]

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