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Fastest/Most effective way to kill a node on foot?

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  • replied
    Originally posted by Xyx
    When skymining nodes, would you happen to know if it's more efficient to mine-mine-combo-mine-mine-combo or mine-combo-mine-combo?
    Actually, it's best to fire one somewhat off to the side then string the rest along.
    Detonate the odd one and it will cause the chain to combo back towards you, focusing more combo power back onto the node

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  • replied
    Originally posted by Jezza101
    If its a good player you wont be able to frag again Ill be making sure every 3rd shot is at the node.
    If it's a good player, you'll lose if every 3rd shot is not aimed at that player.

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  • replied
    Originally posted by Fuzzlebunny
    If the amp is up, it literally takes 3 shombos to kill the node. Maybe 2 if you hit the "sweet spot".
    There was actually a big thread on shombo vs nodes a while back. It was stated the shombo is more effective because it does damage to the top and bottom of a node. The theoretical min shombos with DD is 4, but actually 3 and a primary hit will do it. Similary without DD you need 7, or 6 and 1( or 2?) primary hit(s). Perhaps someone could dig up the link, I couldnt see it...

    Because the shombo is twice as effective it is considerably quicker to use, I seem to remember the thread had some code snippets in (prob from Bok?!) so it was hard to argue against, and tbh my play experience agrees.

    With no preperation Ill always try to shombo a node, or if under attack Ill jump around with Flak or nades are good cos if you get fragged you know the damage is still done. Well actually Ill prob stop to frag the attacker, but then I just like to rack up the kills ! If its a good player you wont be able to frag again Ill be making sure every 3rd shot is at the node.

    The quickest way is prob to prep a manta with some nades or summin, followed by shombos, kop knows all about this already !

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  • replied
    Killing the node defenders by yourself is almost futile. Even if you win, the guy you just killed is probably gonna respawn back at the node again before you can put the node "under fire".

    If I'm up close, I use flak shells (probably slightly slower than flak primary arguably, but easier to aim and more damage per shot, so better ammo effiency).

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  • replied
    combos, grenades make me feel vulnerable when im using them

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  • replied
    I like Flak primary, you can stand right on the node. Flak secondary at a distance is ok, but up close you can toast your own dumb self :bulb:

    I just can't get the shock combo timed right.

    The deemer, after bailing and falling from a raptor, fired right before going splat is my favorite though

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  • replied
    Originally posted by ~o~wombat~o~
    People keep mentioning Flak primary being better than Flak secondary but I remember doing several tests to check this out and the secondary always took a couple less shots than the primary. Now, I don't know if there is a faster rate of fire that makes the flak primary better, but in number of shots, the secondary required less.
    The primary definitly fires faster. Not sure how big the difference is though... I think the primary's reload time is 10% less than the secondary's. (i.e. the rate of fire is 11% higher)

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  • replied
    People keep mentioning Flak primary being better than Flak secondary but I remember doing several tests to check this out and the secondary always took a couple less shots than the primary. Now, I don't know if there is a faster rate of fire that makes the flak primary better, but in number of shots, the secondary required less.

    From what I can tell, shombo is the fastest, followed closely by grenades. Also, when placing the grenades, they seem to have a better effect when they are stuck to the rim of the node rather than in the center of the node. Don't know why that is but a cluster of 8 nades on the rim will take slightly more off the node than 8 nades in the center.

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  • replied
    Originally posted by Fuzzlebunny
    Eh sometimes I prefer taking down the node while just ignoring the guys attacaking me.

    I'd rather take the chance of killing the node with 3 guys shooting me, than try to win the 3-to-1 fight so I can kill the node in peace.
    I usually do it the other way. First I kill all that moves and then I begin with the node and when fighting I usually keep close to the node and make sure I hit it now and then so no1 can spawn there.

    To get a node down very quikly I normally choose 4 the flak primary and try to shoot at the node on a very short distance.

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  • replied
    Originally posted by SeverinHeads
    Anyone timed the Goo gun ?
    Yep. Don't have the results anymore, but goo is not particularly fast.

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  • replied
    Eh sometimes I prefer taking down the node while just ignoring the guys attacaking me.

    I'd rather take the chance of killing the node with 3 guys shooting me, than try to win the 3-to-1 fight so I can kill the node in peace.

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  • replied
    4 or 5 combos = win... if you are are be harassed by the enemy then kill the enemy first then go along your merry way.

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  • replied
    Flak primary seems slightly quicker than flak secondry at close range. While the Flak cannon is slower than a combo it is very handy for attacking nodes when under fire. In that you can evade while still hitting the node.

    As mentioned before an Avril shot into the node followed by your weapon of choice will always help. It also stops spawning defenders when using grenades.

    Anyone timed the Goo gun ?

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  • replied
    If you want the technical answer, it's the deemer. Stand on the node, point at feet, boom.

    You're dead, of course, but so is the node.

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  • replied
    xyx - I know for a fact that doing 1-off skymine combos up close is much quicker.. only real use for 2 or more skymines is if you are further away.. the closer you get to the node with the bender, the quicker you can destroy it.

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