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Bishop Gantry repliedOriginally posted by »A51«*Crash*Wouldn't wanna argue with that hellbender on at a roundabout...
And i probably wouldnt try pick up lines on Gorge a late saturday night..... probably
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legacy-»A51«*Crash* repliedWouldn't wanna argue with that hellbender on at a roundabout...
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Boksha repliedOriginally posted by XyxGorge obviously has microscopic cameras on his butt that connect to his spinal column through his colon...
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legacy-placebo 3.0 repliedOriginally posted by Bishop GantryHeavy is not juggernauts, juggs is a separate team and havent been shown yet...
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Jrubzjeknf repliedif gorge does have a camera up his ***, it does explain his anger in the UT2003 Intro
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Xyx repliedGorge obviously has microscopic cameras on his butt that connect to his spinal column through his colon...
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Boksha repliedOriginally posted by ZynithPractical design in a game where players can jump 10 feet in the air, teleport trough glowing bulbs comming out of nothing, withstand 3 warheads in their face, balance on hovercraft-blades, repair armour instantly by walking over some vague glowing shield, double jumping endlessly in the air defying all rules of gravity, lifting guns which would crush a normal mortal when holding them, falling 200 feet ejecting out of a Raptor, with no parachute, only an energyshield sculpted by the black forces of evil. In a game where their worst enemies instead of planning an attack would rather be playing a game of, "look-at-me-I-have-finally-found-a-flag-to-whipe-my-***", where players can reincarnate in an endless cycle. Where humans fight all kinds of vague alien races with heads that look like vomit - yet hightech egyptian-looking warriors are bad right? - where for some reason fighting in old midevil castles magically floating in the sky is considered normal. Where the females are wearing highly armoured boots and shoulderpads yet are just about bare everywhere else - the same goes for men. Where 2 persons monecules burst into eachother yet one of them remains unharmed.
All of this and you are talking about PRACTICAL DESIGN???!!:up:
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Bishop Gantry repliedOriginally posted by placebo 3.0Well, think back to the concept art in CGW and then later in PSM. There was concept art with three classes: light, medium, and heavy. While these aren't like Tribes classes, they are distinct visual styles of which that there will be an fair number of each. The Juggernaut seems to be Heavy, and Malcolm is Medium. There's plenty of room for foxy ladies and spry robots.
Heavy is not juggernauts, juggs is a separate team and havent been shown yet...
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legacy-placebo 3.0 repliedOriginally posted by AL777In response to placebo, since I'm sick of quoting:
As for the city, I'll settle with the fact that we're both entitled to our opinions
Personally, I don't like the look. Oh well.
As for my comment about the juggernauts: what I see forming is a pattern. We've seen three characters across two classes, and they were all bulky. We've seen a fair deal of the Axon vehicles by now, and they are all obsessively large. We've seen the new shock rifle... even it is immensely long (9 feet?). So, a weapon, three characters, and a few vehicles all share a new, larger size. Judging by this, I'm simply making a reasonable hypothesus that most articles in the game may be large, bulky, and/or heavily armored, which I am a little uneasy about.
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legacy-AL777 repliedIn response to placebo, since I'm sick of quoting:
As for the city, I'll settle with the fact that we're both entitled to our opinions
Personally, I don't like the look. Oh well.
As for my comment about the juggernauts: what I see forming is a pattern. We've seen three characters across two classes, and they were all bulky. We've seen a fair deal of the Axon vehicles by now, and they are all obsessively large. We've seen the new shock rifle... even it is immensely long (9 feet?). So, a weapon, three characters, and a few vehicles all share a new, larger size. Judging by this, I'm simply making a reasonable hypothesus that most articles in the game may be large, bulky, and/or heavily armored, which I am a little uneasy about.
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legacy-placebo 3.0 repliedOriginally posted by ZynithPractical design in a game where players can jump 10 feet in the air, teleport trough glowing bulbs comming out of nothing, withstand 3 warheads in their face, balance on hovercraft-blades, repair armour instantly by walking over some vague glowing shield, double jumping endlessly in the air defying all rules of gravity, lifting guns which would crush a normal mortal when holding them, falling 200 feet ejecting out of a Raptor, with no parachute, only an energyshield sculpted by the black forces of evil. In a game where their worst enemies instead of planning an attack would rather be playing a game of, "look-at-me-I-have-finally-found-a-flag-to-whipe-my-***", where players can reincarnate in an endless cycle. Where humans fight all kinds of vague alien races with heads that look like vomit - yet hightech egyptian-looking warriors are bad right? - where for some reason fighting in old midevil castles magically floating in the sky is considered normal. Where the females are wearing highly armoured boots and shoulderpads yet are just about bare everywhere else - the same goes for men. Where 2 persons monecules burst into eachother yet one of them remains unharmed.
All of this and you are talking about PRACTICAL DESIGN???!!:up:
They're called boots - keep your feet from getting dirty:noob: (oh wait, that might be to practical, let's all run around with bare feet!)
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legacy-Zynith repliedOriginally posted by BokshaDid I mention Gorge can't even look to his sides? He can't look to his sides!
Whoever thought up those ridiculous shoulderpads needs a lesson in practical design.
All of this and you are talking about PRACTICAL DESIGN???!!:up:
Originally posted by Windigolooks as though epic is making UT99 models, built with todays tech
look at the feet, hardly see the shape:noob: (oh wait, that might be to practical, let's all run around with bare feet!)
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legacy-windigo repliedlooks as though epic is making UT99 models, built with todays tech
look at the feet, hardly see the shape
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