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Unreal Engine 3 license costs?

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  • Unreal Engine 3 license costs?

    Just curious, but anyone know how much a Unreal Engine 3 license costs? I imagine it is probablly in the 7 figure range without royalty considering UE2 is $750,000.

  • #2
    It's almost hard to believe that even with this price tag quite a few companies are better off licensing UE3 than creating their own technology, isn't it?

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    • #3
      Crap, I thought it was only 300k o.o

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      • #4
        Originally posted by TheRealPlayer
        Crap, I thought it was only 300k o.o
        IIRC the UE2 was, but there are different packages you can buy. Generally the more expensive the package you buy, the more support you get from Epic. The idea is with the cheapest package you just buy the rights to use the engine and get the full source code to play with and a few hours of support from Epic, and with the most expensive package they're practically always available to answer any questions you might have.

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        • #5
          Originally posted by Kr4zed
          It's almost hard to believe that even with this price tag quite a few companies are better off licensing UE3 than creating their own technology, isn't it?
          Not really, the cost in terms of time and programmers (4 programmers at 3 years would cost about that much) is much greater.
          Originally posted by Boksha
          IIRC the UE2 was, but there are different packages you can buy. Generally the more expensive the package you buy, the more support you get from Epic. The idea is with the cheapest package you just buy the rights to use the engine and get the full source code to play with and a few hours of support from Epic, and with the most expensive package they're practically always available to answer any questions you might have.
          afaik it has to do with royalites, if you pay the $350,000 price you have to pay royalties to Epic, but with the full $750,000 tag you don't. You get the same amount of support and source code either way.

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          • #6
            "Extremely affordable" , thats what Epic said on some PS3 meeting (IIRC).

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            • #7
              Originally posted by Angel_Mapper
              afaik it has to do with royalites, if you pay the $350,000 price you have to pay royalties to Epic, but with the full $750,000 tag you don't. You get the same amount of support and source code either way.
              Could be, it's been a while since I last saw anything about different packages.

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              • #8
                Originally posted by Angel_Mapper
                afaik it has to do with royalites, if you pay the $350,000 price you have to pay royalties to Epic, but with the full $750,000 tag you don't. You get the same amount of support and source code either way.
                That's how I remember it, although I probably heard it from you in the first place.

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                • #9
                  Reality engine was cheap and better... but Epic bought it :sour:

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                  • #10
                    Originally posted by eon5
                    Reality engine was cheap and better... but Epic bought it :sour:
                    Better in what way?



                    BTW: Ya angelmapper is right. The couple of hours of support theory is a bit retarded no?

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                    • #11
                      Originally posted by eon5
                      Reality engine was cheap and better... but Epic bought it :sour:
                      \o/

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                      • #12
                        *Pinky goes to mouth*

                        One hundred, billion dollars.

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                        • #13
                          Originally posted by AgentZero
                          "Extremely affordable" , thats what Epic said on some PS3 meeting (IIRC).
                          They could be dropping the "no royalties" option and lower the cost for the basic offer.
                          That would be more affordable for small devs even if that means less profit from a sold game.

                          mmm i really need to stop using the conditionnal all the time

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                          • #14
                            Originally posted by Smood
                            BTW: Ya angelmapper is right. The couple of hours of support theory is a bit retarded no?
                            Actually I'm pretty sure there has been an engine where the price of the package bought influenced the amount of support you got with it. Could've been the UE1 or the Serious Sam engine, not sure.

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                            • #15
                              sounds like a bargin to me, Ill take 2!

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