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    #16
    Originally posted by Frogger
    never play mutant either. Your time does extend if you pick up more adrenaline...killing doesn't.
    Yeah but ur link tells me u have to make a frag to become more time. Maybe u gave the wrong link or my german is starting to suck.

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      #17
      Originally posted by »madMar†y»
      Yeah but ur link tells me u have to make a frag to become more time. Maybe u gave the wrong link or my german is starting to suck.
      hmm..hadn't even read the page...is just the only place I could find Version 1.0....looking at the files though I'm not sure that's the same thing..:bulb:

      Link fixed..

      Nothing wrong with version 2.0..i just don't need the configs..

      Version 2.0 adds bot support and:

      Configuration
      -------------
      Combo Duration:
      This one is fairly self explantory - you set it how
      long you want the combo to last when it's activated.

      Show skulls emissions:
      When a player activates the combo they have skulls
      all around them - like the plus symbols on Booster.
      You can disable this - both on and off have
      gameplay advantages.

      Enable Double Damage:
      This one decides whether or not double damage is
      active while the combo is.

      Death Explosion Damage:
      control the strength of the explosion upon death. The
      explosion with be this many times the strength of a
      redeemer explosion.

      Death Explosion Radius:
      Controls the radius of the explosion upon death. The
      explosion will be this many times the size of a
      redeemer explosion.

      Hurt Multiple:
      This affects how easily hurt you are. If set to zero then
      you will still receive damage from yourself at the usual
      rate.

      Health Cost:
      The combo takes this amount of health from you over
      its duration. This amount is capped - so if you pick up
      more adrenline while it's active you won't continue losing
      health once this amount has been taken. It doesn't affect
      health lost throw shooting, falling etc. This setting is used
      to put a health price on usi

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