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Please do not put a "Preferred Team" option in UT2007

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    #31
    Originally posted by ChookWoods
    just make the game look at the scores of the previous match, and sort teams accordingly. this wont be 100% accurate but it will prob be the most accurate thing you can.
    :up: This is the best idea to handle the "who goes on what team" problem.

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      #32
      Remove it.

      Let's choose the color your team looks like and then use anything to mix up teams:

      match before, stats (what happens when they are down again?), random...I think they are nearly equal...



      ps: I still wonder why I don't see a "ignore prefered team"-mutator on every server

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        #33
        Sort teams by efficiency Or whatever type of "skill level" Epic is putting in the next game (whatever is used for matchmaking).

        If that is down (like when stats are down), make teams dependent on the previous match.

        Also put these options in the server options so it would be like 3 check boxes or something:

        -Sort teams by skill level/stats
        -Sort teams based on previous match
        -Sort teams randomly

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          #34
          Originally posted by Spoonman
          Been playing a couple of ONS games on jolt recently, and never had a PPH of less than 400. ;D
          Nice pickup line! How successful is that?

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            #35
            Originally posted by XopePoquar
            Maybe they could make it so both teams see the opposing team as red (or blue) so it doesn't matter. Make it an option. You could make it so each individual on "Team 1" and "Team 2" could choose what color they see themselves as and what color they see opponent as.
            *cough* UTComp *cough* (or in-built in the TAM menu as well).

            I would like to see that made standard, and the ability to choose on what side to be gone. It should either be random or choosen from some sort of "skill" measurement (pph, stats, etc...)

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              #36
              Fair > Stacked

              Remove it. 100%.

              Also agree completely with fuegerstef's idea. I'm amazed that's never been implimented.

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                #37
                Originally posted by placebo
                TIME FOR SOME COMMON SENSE:
                Keep the ********* teams preference, but have it only be enacted when the teams are even before the person with the teams preference joins.

                Or add a turned-on-by-default server option to override people's team preferences.
                :up: :up:

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                  #38
                  Originally posted by placebo
                  TIME FOR SOME COMMON SENSE:
                  Keep the ********* teams preference, but have it only be enacted when the teams are even before the person with the teams preference joins.
                  It's like that already and apparently it doesn't work all that well. As said before the problem isn't that one team is larger (that'd fix itself) but that one team has WAY more good players on it.

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                    #39
                    Originally posted by Spoonman
                    Been playing a couple of ONS games on jolt recently, and never had a PPH of less than 400. ;D
                    And I usually play better than "pph 1" too...

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                      #40
                      Remove.

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                        #41
                        Originally posted by AgentZero
                        Nice pickup line! How successful is that?
                        ->| |<-

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