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greatbooksgames.com & dantesinfernogame.com to be built as Unreal Mods

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    greatbooksgames.com & dantesinfernogame.com to be built as Unreal Mods

    http://greatbooksgames.com and http://dantesinfernogame.com are just getting started as modding communities. We figured that classical stories could be a good way to unite a modding project with a common thread. Feedback would be great!

    Great Books Games aims to develop gaming franchises centered about rich stories contained in the Great Books. Dante's Inferno, with it's descent through nine levels of Hell and ever-more-sinster demons leading to a three-headed Satan, is the obvious place to start.

    By using a combination of Open Source and proprietary philosophies, Great Books Games will marry public domain art, music, stories, and architecture to cutting-edge, proprietary game engines such as Epic's Unreal 3 engine, which will include the Kismet Visual Scripting System that will empower storytellers as game developers.

    GBG aims to create a public domain archive for art and architecture to support games based on classic stories, while also developing an Open Source content, collaboration, workflow, and community management system to support virtual game companies.

    While EA says tomorrow's games will cost more, GBG believes tomorrow's games will cost less, thanks to new game development paradigms based on technology's inevitable march and Open Source philosophies:

    1) Great Books Games will inspire enduring franchises: as the technology advances, the story will stay the same. Dante's Inferno can continue inspiring next-generation games for hundreds of years.
    2) GBG games will have great educational value: as long as kids/teens are shooting/flying/racing, why not expose them to classical art and literature?
    3) GBG will inspire cool, positive publicity, encouraging parents to purchase the games and schools and libraries to stock them.
    4) The games will have long shelf-lives: even an older version of The Odyssey will retain its aesthetic and educational appeal.
    5) GBG can take advantage of public domain art, architecture, and music: rich games can be made at a fraction of the cost, and classical content can be modded and integrated by a small team.
    6) Various stories/books can be blended in a seamless world, so that a player can meet the famous philosophers and characters, descending into Dante's Inferno and then fighting the Battle of Troy, with Beethoven playing in the background.
    7) In multi-player mode, players could enter a giant game world as classical characters, such as Hamlet, Dante, or Juliet, where they could play different levels, corresponding to the classics.
    8) As Hollywood and gaming merge, and storytelling becomes more pervasive in games, Joseph Campbell's Hero with a Thousand Faces can be manifested time and again within GBG.
    9) After Dante's Inferno and The Odyssey, GBG could explore developing gaming worlds for famous historical battles, ranging from The Iliad to the Civil War, or giving tours of the Sistine Chapel or Parthenon.
    10) By using a cutting-edge game engine such as Epic's Unreal 3 Engine, a small team could become a first mover in creating a lasting brand.
    11) By developing and providing a suite of Open Source community/content/collaboration/workflow tools to modders, artists, and storytellers all around the world, Great Books Games aims to help foster new paradigms in game development.

    The first ten Great Books Games will be:

    1. Dante's Inferno
    2. The Iliad
    3. The Odyssey
    4. Shakespeare's Hamlet
    5. Shakespeare's Romeo & Juliet
    6. The Red Badge of Courage (Civil War)
    7. Moby ****
    8. Treasure Island
    9. Bible Stories
    10. The Aeneid

    GBG games could take place in both classical and contemporary settings. For instance, Dante's Inferno could present a classical interpretation of hell exactly as Dante described it, and/or it could be modded to present a contemporary hell, complete with Grand Theft Auto-like characters, corrupt politicians, infamous lawyers, Wall Street hypesters, and other "sinners." An Open Source approach to content built upon a cutting-edge game engine would foster hybrid games.

    #2
    Great Books Games, interesting name.

    Comment


      #3
      To say the least.

      Comment


        #4
        I have thought about Dante=game and It is hard. The way I would do it is do it like silent hill where your pretty much guided towards these events. The problem with Dante Inferno is that you have no real conflict of some kind thus you have no enemy characters. If it was a game it would be some kind of adventure puzzle based game with some horrible events going on around you and surprising you but nothing that would kill you in essence. Perhaps add some kind of meter that shows how crazy your going… and perhaps if you go crazy enough you start to see more horrible things and than perhaps make it so only in those times you have enemies… but if you want to go from the book… Dante does not really go crazy or insane of any sort he just travels through hell and basically acts like a news reporter. Point is you would have to have a lot of liberties with the story. And that is not given it justice to the books.

        Comment


          #5
          I second the notion that Dante's Divine Comedy wouldn't lend itself well to a game. Dante's demons are too pathetic to make good villains. Satan himself is trapped in the lake of ice and isn't terribly menacing. Also, a major theme in the Divine Comedy is that God is at work, a theme that doesn't lend itself well to free-ranging player activity.

          I do think it could work very well as a movie created by a game engine. It's a sure thing the major movie studios won't risk movies like that for some time. I've thought of making such a movie myself, but I have no talent for design and I don't know any good voice actors.

          How could you make Hamlet a gamer's avatar? The whole dramatic tension in that play rests on Hamlet's inaction! Shakespeare's Julius Caesar might work better from a game-design standpoint.

          I don't say this to kill the idea in the womb, but it's stuff you'll have to keep in mind. Good luck.

          Comment


            #6
            I personally can't wait for the FPS adaptation of Wuthering Heights:

            Catherine: Oh! Heathcliff!

            Heathcliff: You fight like a girl!

            *KABOOM!*

            ...

            But I'm not to sure how the game of Romeo and Juliet would play out.

            Sure, you'd could have great voice taunts like "Wilt thou provoke me? then have at thee, boy!" and "O, I am slain!" but I suppose to win the game you'd have to kill yourself at the end.

            Comment


              #7
              DantesInfernoGame.com: A first Person Shooter: Liberate The Sinners for Their Sins!!

              Hello!

              Here's an outline of how the Dante's Inferno Game would be approached. More can be found at http://dantesinfernogame.com

              Dante’s Inferno is a first-person shooter that will be built with the Kismet Visual Scripting System™ included in the Unreal 3.0 Engine® that will be released with Unreal Tournament 2007®. The game may also be built with open source engines or GarageGames.com's Torque engine. At any rate, we aim to become a repository for content supporting Dante's Inferno, built upon Open Source CMS with a 22surf philosophy.

              With its classic story, fierce demons, rich imagery, and a cornucopia of pre-existing classical art depicting a descent through nine levels of Hell on towards the three-headed Satan himself, The Inferno naturally implies a video game.

              Gameplay: In the Great Books Game’s version, Dante must save the sinners from their demons—demons that have overtaken their bodies and transformed them into monsters. In each level of Hell, Dante battles the ever-more-sinister monsters, and upon defeating them, the original sinner is separated from the demon and allowed to escape to purgatory. Dante must separate the sinners from their sins to descend to the next level, en route to battling Satan.

              Design Team: Great Books Games is currently recruiting artists and level designers to help realize a version of Dante’s Inferno that’s as close as possible to Dante’s original version. The official development will start in 2006, with the release of Unreal 2007.

              Blending Public Domain & Proprietary: The game will utilize public domain art, music, art, and architecture, and it will release both educational and commercial versions of the game.

              Design Philosophy: Modders may donate art and artwork utilizing Creative Commons licenses, or GBG may pay for the design/development of certain aspects of the game. GBG will develop an archive of artwork for Dante’s Inferno as well as other Great Books including the Iliad and Odyssey, both public domain and proprietary, allowing the artists to define their rights and the price of their work.

              Soundtrack: As Beethoven wrote nine symphonies and the Inferno has nine levels, Beethoven’s symphonies will accompany Dante during his descent through Hell. Imagine battling Satan to Beethoven’s ninth!!!

              Join Us! Come one, come all, to http://greatbooksgames.com and http://dantesinfernogame.com. Whether you’re a modder, gamer, teacher, or fan of classical literature, come join us on this Great Books Games journey!

              Comment


                #8
                But see I never saw Dante as demon hunting hero and gods right hand dude to help sinners. People in Inferno can never get out according to the book if your as sinner in the circles. I saw him as a person who happened to pass through hell and the other areas just being a spectator. Virgil being his guide through hell…

                Virgil has more action in the whole inferno comedy.

                First person shooter? With what his book? He is a writer and poet for gods sake. You also got to study his background that Dante was exiled. So he made that book in essence to show the time he was in exile as a fiction poetry of were he went when he got the boot.

                People in those times did not like him very much for political reasons.

                The most action you get in the inferno is the Cerberus part and that is pretty much the start. The devil like stated is in a romanticized way of hell and is trapped himself like others but of course he is all the way in the last circle if I remember correctly.

                You would really have to take an insane amount of liberties with the story and basically take all what makes Dante’s Devine Comedy so great. The best way is like a silent hill game were the real trouble is mostly getting through the areas not the monsters. But in hell Dante was in no real Danger.

                But again I love games but if you want to be exposed to great literature go the library or download it from the net. Either way take into your mind with the written word. Nothing beats reading sometimes.

                If you take liberties with the story you could do something nice though.

                Comment


                  #9
                  Nice idea using books as a base to make interesting and hopfuly breathtaking worlds and Scenarios.

                  I hope this gets of the ground and realy becomes Popular to players and designers alike. I wish the team good luck.

                  Comment


                    #10
                    Originally posted by Desp#2
                    But see I never saw Dante as demon hunting hero and gods right hand dude to help sinners. People in Inferno can never get out according to the book if your as sinner in the circles. I saw him as a person who happened to pass through hell and the other areas just being a spectator. Virgil being his guide through hell…

                    Virgil has more action in the whole inferno comedy.

                    First person shooter? With what his book? He is a writer and poet for gods sake. You also got to study his background that Dante was exiled. So he made that book in essence to show the time he was in exile as a fiction poetry of were he went when he got the boot.

                    People in those times did not like him very much for political reasons.

                    The most action you get in the inferno is the Cerberus part and that is pretty much the start. The devil like stated is in a romanticized way of hell and is trapped himself like others but of course he is all the way in the last circle if I remember correctly.

                    You would really have to take an insane amount of liberties with the story and basically take all what makes Dante’s Devine Comedy so great. The best way is like a silent hill game were the real trouble is mostly getting through the areas not the monsters. But in hell Dante was in no real Danger.

                    But again I love games but if you want to be exposed to great literature go the library or download it from the net. Either way take into your mind with the written word. Nothing beats reading sometimes.

                    If you take liberties with the story you could do something nice though.
                    Hello!

                    I have studied seven different translations of the Inferno over the past six years, and I have written a novel based on it: AUTUMN RANGERS: http://autumnrangers.com

                    With children spending hours, upon hours, upon hours gaming, what harm would there be if we exposed them to a little bit of classical music, art, and literature? Should only hiphop themes rule vide games?

                    For that matter, as a gamer myself, I would die to play a Dante's Inferno game that contained text, quotes, passages, and art based on Dante's Inferno, all set to Bettehoven's nine symphonies!! How fun would that be to battle a three-headed Satan to Beethoven's ninth!!

                    Have you see Lord of The Rings? Or War of the Worlds? Or The Passion of the Christ?

                    All of these were adaptations which strove to maintain the original spirit of the original texts, and yet they all took creative liberties.

                    We would hope to maintain the original spirit of Dante's Inferno, and allows others, such as yourself, to mod the game in ways you saw fit. And of course we would always encourage people to read the original!!! The Lord of Rings movie sold millions of Tolkien's books!!

                    Thus, over time, one or several satisfactory Great Books Games would emerge!

                    Thanks for the feedback!!!!!

                    Best, E

                    Comment


                      #11
                      Chill out please. This is my opinion only.

                      I never said anything you implied in your post, so please do not attempt to put things in my mouth. I never said anything about harm of this being a game I think it is an interesting thought and if you and other are able to do an interesting game out of these great classical works without going and insulting these works, I am all for it. But it is tough with the subject and will require lots of respect for these works.

                      Comment


                        #12
                        Originally posted by Desp#2
                        Chill out please. This is my opinion only.

                        I never said anything you implied in your post, so please do not attempt to put things in my mouth. I never said anything about harm of this being a game I think it is an interesting thought and if you and other are able to do an interesting game out of these great classical works without going and insulting these works, I am all for it. But it is tough with the subject and will require lots of respect for these works.
                        Hello Desp#2!

                        Thanks for the feedback. We definitely want to respect the works! We'd very much value your feedback as the project progressed.

                        Your concerns lie at the center and circumference of this project, and that is why we'd like to keep the project open, using an "open source," collaborative model, somewhat akin to Linux or Wikipedia.

                        We hope you sign up at http://greatbooksgames.com & http://dantesinfernogame.com, and that the project will result in a couple games you'll enjoy playing.

                        Comment


                          #13
                          22surf i know this is way of base but when do you think your mod will happen this year or next?

                          Comment


                            #14
                            Well, why can't it work as a Silent Hill-esque game?

                            Take one thing for granted: Virgil disappears, Dante's stranded in hell. Only way to go but down?

                            No more protection for Dante. (was there something else besides Virgil protecting Dante from the demons of hell? It's been so long =/)

                            Comment


                              #15
                              Re: greatbooksgames.com & dantesinfernogame.com to be built as Unreal Mods

                              Originally posted by 22surf

                              4. Shakespeare's Hamlet
                              5. Shakespeare's Romeo & Juliet
                              Woot!

                              Sounds really good.

                              Comment

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