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[UT2007] Changeable WEATHER and TIME OF DAY ingame?

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  • replied
    I think this is a great idea:

    Pros:
    1. Adds to the immersion factor if used with regional weather-data.
    2. Means there is no need for a hundred different user-modified versions of “Antalus_Snow” clogging up community download sites.
    3. This also means no forced downloading of such maps.
    4. Is cool as Hell.

    Cons:
    1. The server should — at the discretion of the admin — force effects on all players.
    2. Otherwise, players should be able to disable the effects completely, online and off.
    3. It could also be integrated into the map-voting system.

    Leave a comment:


  • replied
    Originally posted by =XM=
    Random effects are random
    Anything random is bad for gameplay. So unless the changing weather is cosmetic only, it is a bad idea.
    To debate your point, for DM, TDM, CTF that may be true, especially in competitions. But on pubs running ONS or CON, this could add in to the "immersion" factor. Not everyone who plays UT2KX is playing on competitive ladders or tournaments where they need to turn off such things as Foliage and World Detail. Many players love to see the maps as the authors intended. And, many players use those details for cover, etc. Most comp players would be satisfied with a series of black or white rooms, and red team sporting bright red skins and blue team sporting bright blue skins, everything else can be black, white or grey. In a true competition, this would suffice. Most comp players are oblivious to the textures on the wall or some pipe that blows out steam every 10 seconds. But to the average player, whether he or she is a pubber or single player, the immersion factor counts. And to an extent, eye candy is a big part of that.

    Originally posted by =XM=
    And you also need an option to disable it for people with lower end machines. I don't see any rain or snow in ut2004 and I wan't to be able to disable it in the next game too. The thing to realise is that some people like eye-candy, some others either don't like it or don't have machines capable of handling it. So this sort of thing must be possibly disabled and so, it cannot affect gameplay, even if it wasn't random.
    Not necessarily true about performance. Look at CS:S and HL2. Both games exist on the same engine, both requiring fairly decent machines. Yet, CS:S online player count is much higher than UT2K4. Why? Because, while CS:S may have a bit a "noob-friendliness" about it, it also contains many immersion factors that make the game feel like less of a video game and more like something real.

    It's a well-known fact that in the gaming world, the Unreal engines are known for their beautiful and awesome graphics capabilities. Yet, some of the UT series' biggest fanboys dumb down the graphics for gameplay's sake. I'm not dissin', I'm just pointing out how ironic that is.

    What I'd like to see is that for the ONS and CON maps to have these atmospheric generators. They should be setup on cycles, which can be preset by the server admin. I do however, like the idea that during a lightning storm, a randomly generated lightning strike can occur. But again, these should only exist on the big, spread out and long match type maps like ONS and CON. It wouldn't make much sense to add them into DM or CTF maps.

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  • replied
    This would own so much...

    /me wants. :heart:

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  • replied
    Originally posted by suttonator

    Miracle (min/max slider)
    :haha: :up:


    but seriously being able to set weather would avoid the torlan -insert weather condition- remakes.

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  • replied
    make it have seasons to.

    winter, summer.

    why not.

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  • replied
    Random effects are random:bulb:
    Anything random is bad for gameplay. So unless the changing weather is cosmetic only, it is a bad idea.

    And you also need an option to disable it for people with lower end machines. I don't see any rain or snow in ut2004 and I wan't to be able to disable it in the next game too. The thing to realise is that some people like eye-candy, some others either don't like it or don't have machines capable of handling it. So this sort of thing must be possibly disabled and so, it cannot affect gameplay, even if it wasn't random.

    Epic did mention the target painter would call map specific superweapons. Maybe on some map, it could be used to call a tornado on a node or something, and the weather would change to reflect this. That is not random, the sky-box change is cosmetic only and the tornado doesn't have to be a huge gpu/cpu strain on lower details. Things like this would be better than map-wide effects I think.

    P.S: Did I mention random effects are evil?

    Leave a comment:


  • replied
    checkbox/option #3

    Extreme weather.
    containing weather types such as:
    Earthquake (min/max slider)
    Tornado (min/max slider)
    Arora Borealis (min/max slider)
    Iceage (min/max slider)
    Cosmic events (min/max slider)
    Miracle (min/max slider)
    Apocalypse (min/max slider)



    Extreme Time of Day
    Containing time of day types such as:
    The Morning After (min/max slider)
    The Night Before (min/max slider)
    Witching Hour (min/max slider)


    Could make a great mod, if implimented well (IE, apocalypse not being just lava going everywhere, but eaRthquakes creating vast chasms, lava rising from them, Lightning flashes, Meteor showers...the good stuff )

    Just a thought...I reckon it would make a great mod. But of course if Epic were to do it, you know they would probably do it better (and it would be out on release!)

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  • replied
    IMO the auto option would suck cause for example i only play at night


    :devil:

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  • replied
    Originally posted by CREMBELS
    have two options at the start of the game:

    1. "AUTOMATIC WETHER CHANGES (check box)

    and

    2. "MANUAL WEATHER"
    --slides, dials and otehr controls for the weather.--


    no. 1 would have the game automatically change from night and dayn after a specific time period, and have the game kind of "roll a dice" every so often to decide on the percentage chance of the weather shifting to something else.

    no. 2 would have the admin set up the chances him/her self adn customise the weather.

    another fun thing would have certain types of weather be detrimental to the match like:

    an "ion particle storm" option: could come in and render the radar disabled or impared someway and hamper vehicles somehow.

    "lightning storms": could throw random bolts of electricity at radom locations that can do a portion of damage. cant harm PCs

    "meteor storm": very rare, and pretty obvious. cant harm PCs

    "acid rain": harms anyone not in a vehicle or anyone not indoors. (ie, inside a bunker), obviously, it wont do much damage.

    get back to you, but discuss
    Yea those two options manual and auto were pretty much what I had on my mind

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  • replied
    :facestab:


    heres the link
    http://www.marzerium.com/MarZer/DWeather/

    just for anybody perusing this thread

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  • replied
    ok ok ok fine i made a mistake kill me :cry:


    :alien: :bored:

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  • replied
    Originally posted by And I Fall
    ...but wasn't in the original...
    He never said it was. ;/

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  • replied
    sure it's possible but wasn't in the original...

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  • replied
    Originally posted by And I Fall
    no.. he means DYNAMIC weather.. like it's sunny, then you see dark clouds rolling in, and then it starts to rain, thunder, lightning, then the clouds roll out and it clears up...
    Yeah this is possible in ut2k4

    -ill look for the link


    still cant find the link you may have to wait till i get home

    Leave a comment:


  • replied
    id say most of this will be possible... but will be applied on a per map basis. id say im all for it if it doesnt get in the way of gameplay... im not for changing the gameplay dynamic by having constant lightning that can zap you all the time (mabye in 1 map or 2), but support for that kind of thing would be cool shooting out the lights and making it so they jiggle around (like on slaughterhouse) but with the new dynamic lighting they actually light places dependant on their angle etc... in those tech demos that ball of light that they take out of the fridge creates some awesome effects

    Leave a comment:

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