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Can't find 'ini:Engine.Engine.GameEngine' in configuration file

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  • Can't find 'ini:Engine.Engine.GameEngine' in configuration file

    Here's the full error message, and it started to appear after I patched the game to v2225:

    UT2003 Build UT2003_Build_[2003-04-07_17.42]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 1403 MHz with 255MB RAM
    Video: No Video

    Can't find 'ini:Engine.Engine.GameEngine' in configuration file

    History: UObject::SafeLoadError <- UObject::StaticLoadClass <- InitEngine


    I tried to look it up on Google with absolutely no luck, so any help would be greatly appreciated.

  • #2
    Log: Log file open, 09/13/03 10:22:39
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
    Init: Version: 2225 (121.29)
    Init: Compiled: Apr 16 2003 22:59:27
    Init: Command line:
    Init: Base directory: D:\Spel\UT2003\System\
    Init: Character set: Unicode
    Localization: No localization: Udebugger.General.Abbreviation (int)
    Init: Build label: <?int?Udebugger.General.Abbreviation?> Build UT2003_Build_[2003-04-07_17.42]
    Log: Bound to Window.dll
    Log: Bound to Core.dll
    Log: Bound to Engine.dll
    Init: Object subsystem initialized
    Init: Computer: ZELARON
    Init: User: Chruser
    Init: CPU Page size=4096, Processors=1
    Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
    Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
    Init: CPU Speed=1400.856125 MHz
    Init: Memory total: Phys=261616K Pagef=2075468K Virt=2097024K
    Init: Working set: 32000 / 159000
    Init: UnrealScript Debugger Core Initialized.
    Warning: Failed to load 'Class None.ini:Engine.Engine.GameEngine': Can't find 'ini:Engine.Engine.GameEngine' in configuration file
    Warning: Can't find 'ini:Engine.Engine.GameEngine' in configuration file
    Critical: Can't find 'ini:Engine.Engine.GameEngine' in configuration file
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Exit: Executing UObject::StaticShutdownAfterError
    Critical: UObject::SafeLoadError
    Critical: UObject::StaticLoadClass
    Critical: InitEngine
    Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
    Exit: Exiting.
    Log: Waiting for file streaming thread to finish...
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 09/13/03 10:22:53

    Comment


    • #3
      The settings well be in your ut2003,ini.

      [Engine.GameEngine]
      CacheSizeMegs=32
      UseSound=True
      ServerActors=IpDrv.MasterServerUplink
      ServerActors=UWeb.WebServer
      ServerPackages=Core
      ServerPackages=Engine
      ServerPackages=Fire
      ServerPackages=Editor
      ServerPackages=IpDrv
      ServerPackages=UWeb
      ServerPackages=GamePlay
      ServerPackages=UnrealGame
      ServerPackages=XEffects
      ServerPackages=XPickups
      ServerPackages=XGame
      ServerPackages=XWeapons
      ServerPackages=XInterface
      ServerPackages=Vehicles
      ServerPackages=TeamSymbols_UT2003
      MainMenuClass=XInterface.UT2MainMenu
      ConnectingMenuClass=XInterface.MenuConnecting
      DisconnectMenuClass=XInterface.UT2NetworkStatusMsg
      UseStaticMeshBatching=True
      ServerPackages=UTClassic
      ServerPackages=BonusPack
      ServerPackages=SkaarjPack
      ServerPackages=SkaarjPack_rc

      thats just an example.

      [edit] btw try deleteing your ut2003.ini see if that fixes your probs.
      dont worry it will make a new one.

      Comment


      • #4
        Deleting it, nor trying to use those lines to see if it would generate a different error worked. However, using the pre-patch UT2003.ini seems to make the game run at least, so I'm sure the error is somwhere in my .ini file.

        Anyway, here's my UT2003.ini file generated after deleting it and trying to run the game:

        [XInterface.MapListDeathMatch]
        Maps=DM-Antalus

        [XInterface.MapListTeamDeathMatch]
        Maps=DM-Antalus

        [XInterface.MapListCaptureTheFlag]
        Maps=CTF-Chrome

        [XInterface.MapListDoubleDomination]
        Maps=DOM-SunTemple

        [XInterface.MapListBombingRun]
        Maps=BR-Anubis

        [IpDrv.TcpNetDriver]
        LogPortUnreach=False
        ConnectionTimeout=180.0
        MaxClientRate=10000.0
        MaxInternetClientRate=7000.0
        MaxConnPerIPPerMinute=5
        LogMaxConnPerIPPerMin=False

        [D3DDrv.D3DRenderDevice]
        AvoidHitches=False
        OverrideDesktopRefreshRate=False
        DetailTextures=False
        UseTrilinear=False
        HighDetailActors=False
        SuperHighDetailActors=False
        Use16bit=True

        [OpenGLDrv.OpenGLRenderDevice]
        VARSize=32
        ReduceMouseLag=False

        [Engine.LevelInfo]
        bCapFramerate=true

        [xInterface.ExtendedConsole]
        bSpeechMenuUseMouseWheel=True
        bSpeechMenuUseLetters=False
        SMOriginX=0.01
        SMOriginY=0.3
        LetterKeys[0]=IK_Q
        LetterKeys[1]=IK_W
        LetterKeys[2]=IK_E
        LetterKeys[3]=IK_R
        LetterKeys[4]=IK_A
        LetterKeys[5]=IK_S
        LetterKeys[6]=IK_D
        LetterKeys[7]=IK_F
        LetterKeys[8]=IK_Z
        LetterKeys[9]=IK_X

        [xInterface.IRC_System]
        ServerHistory=irc.utchat.com

        [xInterface.IRC_Page]
        MaxChatScrollback=250
        IRCTextColor=(R=160,G=160,B=160,A=0)
        IRCNickColor=(R=150,G=150,B=255,A=0)
        IRCActionColor=(R=230,G=200,B=0,A=0)
        IRCInfoColor=(R=130,G=130,B=160,A=0)
        IRCLinkColor=(R=255,G=150,B=150,A=0)

        [Engine.DemoRecDriver]
        DemoSpectatorClass=UnrealGame.DemoRecSpectator
        NetServerMaxTickRate=30
        LanServerMaxTickRate=30

        [Engine.AccessControl]
        bBanByID=True

        [Engine.GameInfo]
        GameStatsClass=IpDrv.MasterServerGameStats
        SecurityClass=UnrealGame.UnrealSecurity

        [XInterface.ServerBrowser]
        MinGamespeed=0
        MaxGamespeed=200

        [UnrealGame.UnrealMPGameInfo]
        bPreloadAllSkins=false

        [Xinterface.Tab_AudioSettings]
        BonusPackInfo[0]=(PackageName="AnnouncerMain.uax",Description="Def ault")

        [BonusPack.xLastManStandingGame]
        DefaultMaxLives=3

        [Skaarjpack.Invasion]
        DefaultMaxLives=1

        [Engine.GameEngine]
        ServerPackages=UTClassic

        [WinDrv.WindowsClient]
        TextureDetailInterface=Normal
        TextureDetailTerrain=Lower
        TextureDetailWeaponSkin=Lower
        TextureDetailPlayerSkin=Low
        TextureDetailWorld=Low
        TextureDetailRenderMap=Lower
        TextureDetailLightmap=Lower
        DecoLayers=False

        [FirstRun]
        FirstRun=2225

        Comment

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