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    Starting a Dedicated Server problems

    I'm having another issue.

    I recently have been hosting dedicated servers from my own computer, but I can't seem to anymore. I was adding mutators to each gametype in my voting configuration, but after finally finishing, I tried to select a gametype to launch off of and it crashed. Now it does this every time, no matter which gametype I select to host with.

    It gives me this error:

    UT2004 Build UT2004_Build_[2005-11-23_16.22]

    OS: Windows NT 6.1 (Build: 7601)
    CPU: GenuineIntel PentiumPro-class processor @ 2667 MHz with 4095MB RAM
    Video: NVIDIA GeForce GTX 470 (3182)

    General protection fault!

    History: Sort <- UObject::execDelegateFunction <- (UT2K4Tab_GameTypeMP Package.UT2K4Tab_GameTypeMP @ Function GUI2K4.UT2K4Tab_GameTypeBase.InternalOnChange : 00C7) <- UObject::execDelegateFunction <- (GUIListBox Package.GUIListBox @ Function XInterface.GUIListBox.InternalOnChange : 002A) <- UObject::execDelegateFunction <- (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject:rocessEvent <- (GUIListBox Package.GUIListBox, Function XInterface.GUIListBox.InternalOnClick) <- UObject:rocessDelegate <- UGUIComponent::MouseReleased <- (GUIList Package.GUIList) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

    I would really like to start hosting again. Please help.
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