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GPF while playing DM-Down the Drain

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    GPF while playing DM-Down the Drain

    UT2004 Build UT2004_Build_[2005-11-23_16.22]
    OS: Windows NT 6.1 (Build: 7601)
    CPU: GenuineIntel PentiumPro-class processor @ 1995 MHz with 4095MB RAM
    Video: ATI Mobility Radeon HD 4650 (678)
    General protection fault!
    History: APawn::proces****Wall <- APawn::physFalling <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Down The Drain <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
    I've played this map before and never run into this. Was using Angel Mapper Halloween Masks to turn players into skeletons, Full Ammo, Low Grav, Quad Jump, Keg O Whup ***, Species Stats, Vampire, YM Mod Bots, IK Eragon, IK Matrix, IK Sig66 LR, IK Xploding Tranz.

    Can you get the failure to reliably repeat? I can see a couple mutators there that *might* affect how that hitwall event is called (looks almost like something was trying to spawn something a lot of times, or maybe you just had too much other stuff in the background at it ran out of memory? though 4 gigs sure seem like enough...)