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OpenGL Driver for UT2k4

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  • OpenGL Driver for UT2k4

    Atari needs to post an OpenGL driver for UT2k4
    asap
    kthx
    -Andy

  • #2
    its in the demo
    isnt it?
    OpenGLDrv.dll

    in the ut2004.ini
    change it to this and save

    [Engine.Engine]
    ;RenderDevice=D3DDrv.D3DRenderDevice
    ;RenderDevice=D3D9Drv.D3D9RenderDevice
    ;RenderDevice=Engine.NullRenderDevice
    RenderDevice=OpenGLDrv.OpenGLRenderDevice
    ;RenderDevice=PixoDrv.PixoRenderDevice

    Comment


    • #3
      Yes - it's there. Do what .:i:. said above.

      Comment


      • #4
        WHY would you want to use it.

        its slower then the d3d..looks twice as bad.

        Comment


        • #5
          Open GL

          I tried the code and so did my firend and it didn't work.
          Can you copy your entire portion for the ini file and post it
          Thanks alot

          Comment


          • #6
            I prefer the opengl look to directx/d3d. It looks deeper, more textured. Slower? Not on my boxes.

            Regarding the ut2004.ini file change. You need to comment out the current rendering engine and uncomment the opengl engine.

            Before:

            [Engine.Engine]
            RenderDevice=D3DDrv.D3DRenderDevice
            ;RenderDevice=D3D9Drv.D3D9RenderDevice
            ;RenderDevice=Engine.NullRenderDevice
            ;RenderDevice=OpenGLDrv.OpenGLRenderDevice
            ;RenderDevice=PixoDrv.PixoRenderDevice


            After:

            [Engine.Engine]
            ;RenderDevice=D3DDrv.D3DRenderDevice
            ;RenderDevice=D3D9Drv.D3D9RenderDevice
            ;RenderDevice=Engine.NullRenderDevice
            RenderDevice=OpenGLDrv.OpenGLRenderDevice
            ;RenderDevice=PixoDrv.PixoRenderDevice

            Comment


            • #7
              Ogl would probably run faster in UT2004 as it does in UT2003, but you would most likely lose some of the kewl effects just like in UT2003, so I'll stick with D3D.

              Comment


              • #8
                open GL prob

                I copied and pasted the section and this is what it displays
                UT2004 Build UT2004_Build_[2004-02-10_03.01]

                OS: Windows XP 5.1 (Build: 2600)
                CPU: GenuineIntel Unknown processor @ 2396 MHz with 511MB RAM
                Video: No Video

                Can't find file for package 'OpenGLDrv'

                History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine

                Comment


                • #9
                  no need to copy and paste
                  delete the ut2004.ini(it will rebuild a new one once you run the game
                  exit the game and go into the ini and un ; what you want to use

                  Comment


                  • #10
                    ....

                    Sorry guys I must seem like an idiot...but I deleted the file and then made the changes and still it didn't work. Open GL works really smooth on my FX driver and the old UT works wicked with it. It gives me that gay ass error everytime.

                    Comment


                    • #11
                      One thing you need to remember is that when running any OpenGL application under Windows...it now runs as a layer on-top of DirectX using DirectX to load textures etc. so in essence you aren't gaining much from using it.

                      Permafried-

                      Comment


                      • #12
                        Could This Help Us All...with opengl

                        I'm at work now, away from my real "pc", so I havn't had a chance to implement what I have read, yet I have had the same problem with the open gl.... I found this site a few minutes ago dealing with all the problems we are having....
                        http://cwdohnal.home.mindspring.com/utglr/:up:

                        Comment


                        • #13
                          That's good to know - thanks perma. Fsckin windows....


                          Originally posted by Permafried-
                          One thing you need to remember is that when running any OpenGL application under Windows...it now runs as a layer on-top of DirectX using DirectX to load textures etc. so in essence you aren't gaining much from using it.

                          Permafried-

                          Comment

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