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A little help with some studder lag.

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    A little help with some studder lag.

    Hi, I'm not really new to the forums as it's been a long time since my old account in INA. I've been having quite a problem with UT2k4. It some certain maps in certain maps, the game gets some studder lag. The funny thing is this never happened with my old computer which was a Dell Dimension 2400 with a Nvidia FX 4400 video card.

    Here are the specs with my current comp:
    System Info:
    Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6000) (6000.vista_rtm.061101-2205)
    Language: English (Regional Setting: English)
    System Manufacturer: Compaq-Presario
    System Model: GC667AA-ABA SR5130NX
    BIOS: Phoenix - AwardBIOS v6.00PG
    Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ (2 CPUs), ~2.0GHz
    Memory: 894MB RAM
    Page File: 797MB used, 1248MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 10
    DX Setup Parameters: Not found
    DxDiag Version: 6.00.6000.16386 32bit Unicode

    DirectX Debug Levels:
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    Display Devices:
    Card name: NVIDIA GeForce 6150SE nForce 430
    Manufacturer: NVIDIA
    Chip type: GeForce 6150SE nForce 430
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_03D0&SUBSYS_2A5B103C&REV_A2
    Display Memory: 313 MB
    Dedicated Memory: 122 MB
    Shared Memory: 191 MB
    Current Mode: 1440 x 900 (32 bit) (60Hz)
    Monitor: HP w17e Wide LCD Monitor
    Driver Name: nvd3dum.dll
    Driver Version: 7.15.0011.5818 (English)
    DDI Version: 9Ex
    Driver Attributes: Final Retail
    Driver Date/Size: 4/12/2007 17:07:00, 4669440 bytes
    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
    Device Identifier: {D7B71E3E-4090-11CF-3665-500A02C2CA35}

    Any ideas?

    #2
    I see on Nvidia's website the latest driver is 163.69, dated 9/18. Might want to give that a try.

    Comment


      #3
      That's not the case. That's my bad, because I forgot to update the NotePad file that I saved from DxDiag. I did upgrade the driver.

      Here's an updated version of my specs:
      ------------------
      System Information
      ------------------
      Time of this report: 9/29/2007, 17:17:18
      Machine name: OWNER-PC
      Operating System: Windows Vista™ Home Premium (6.0, Build 6000) (6000.vista_gdr.070627-1500)
      Language: English (Regional Setting: English)
      System Manufacturer: Compaq-Presario
      System Model: GC667AA-ABA SR5130NX
      BIOS: Phoenix - AwardBIOS v6.00PG
      Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ (2 CPUs), ~2.0GHz
      Memory: 894MB RAM
      Page File: 963MB used, 1082MB available
      Windows Dir: C:\Windows
      DirectX Version: DirectX 10
      DX Setup Parameters: Not found
      DxDiag Version: 6.00.6000.16386 32bit Unicode

      ------------
      DxDiag Notes
      ------------
      Display Tab 1: No problems found.
      Sound Tab 1: No problems found.
      Input Tab: No problems found.

      --------------------
      DirectX Debug Levels
      --------------------
      Direct3D: 0/4 (retail)
      DirectDraw: 0/4 (retail)
      DirectInput: 0/5 (retail)
      DirectMusic: 0/5 (retail)
      DirectPlay: 0/9 (retail)
      DirectSound: 0/5 (retail)
      DirectShow: 0/6 (retail)

      ---------------
      Display Devices
      ---------------
      Card name: NVIDIA GeForce 6150SE nForce 430
      Manufacturer: NVIDIA
      Chip type: GeForce 6150SE nForce 430
      DAC type: Integrated RAMDAC
      Device Key: Enum\PCI\VEN_10DE&DEV_03D0&SUBSYS_2A5B103C&REV_A2
      Display Memory: 313 MB
      Dedicated Memory: 122 MB
      Shared Memory: 191 MB
      Current Mode: 1440 x 900 (32 bit) (60Hz)
      Monitor: HP w17e Wide LCD Monitor
      Driver Name: nvd3dum.dll
      Driver Version: 7.15.0011.5818 (English)
      DDI Version: 9Ex
      Driver Attributes: Final Retail
      Driver Date/Size: 4/12/2007 17:07:00, 4669440 bytes
      WHQL Logo'd: n/a
      WHQL Date Stamp: n/a
      Device Identifier: {D7B71E3E-4090-11CF-3665-500A02C2CA35}
      Vendor ID: 0x10DE
      Device ID: 0x03D0
      SubSys ID: 0x2A5B103C
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel:
      Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

      Comment


        #4
        What is "studder lag"? I have no idea what effect you are talking about.

        Comment


          #5
          Lag where it stutters.

          Comment


            #6
            Oh, great description, now I know exactly what's going on...

            Comment


              #7
              Guess what. After turning off pre-load player models, the other day I was playing on Phobos and it had the nerve to have the well-known General Fault Protection crash. I didn't get to copy the whole message but I'll see when I try to play again to see if it will happen again.

              Comment


                #8
                What kind of **** do you have running in the background? Disable all of the startup items then give it a shot.

                Comment


                  #9
                  I don't know man. I gotta check out what is running because this NEW computer, let me repeat that: NEW COMPUTER has been acting very weird with games. The only game it didn't act weird with is freakin' GunZ.

                  Comment


                    #10
                    I copied a portion of the log that should have the error last time I checked:
                    Code:
                    ScriptLog: Could not load mesh:  For player: 
                    Log: URL: Adding default option Name=Chronos
                    Log: URL: Adding default option Class=Engine.Pawn
                    Log: URL: Adding default option Character=Baird
                    Log: URL: Adding default option team=255
                    Log: Browse: Index.ut2?disconnect?Name=Chronos?Class=Engine.Pawn?Character=Baird?team=255
                    Log: Failed; returning to Entry
                    Log: GP=FALSE
                    Log: Spawning new actor for Viewport WindowsViewport
                    ScriptLog: New Player Chronos id=00d03a69176fb4dccb3e0cab64603e75
                    Log: MatchViewportsToActors: GUI2K4.UT2K4MainMenu
                    Debug: UT2k4MainMenu.Opened()   Sender:Package.UT2k4MainMenu
                    Debug: UT2k4MainMenu.Opened()   Sender:None
                    Warning: Failed to load 'NULL': Can't resolve package name
                    Warning: Failed to load 'Mesh None.': Can't resolve package name
                    ScriptLog: Could not load mesh:  For player: 
                    Debug: UT2k4MainMenu.Opened()   Sender:None
                    Log: Time=1132.814655 ms
                    Debug: UT2k4MainMenu.Opened()   Sender:None
                    ScriptLog: Attempting to close a non-existing menu page
                    Log: URL: Adding default option Name=Chronos
                    Log: URL: Adding default option Class=Engine.Pawn
                    Log: URL: Adding default option Character=Baird
                    Log: URL: Adding default option team=255
                    Log: Browse: DM-Phobos2?BonusVehicles=false?Game=XGame.xTeamGame?RedTeamSymbol=TeamSymbols_UT2004.Team.newironguard?BlueTeamSymbol=TeamSymbols_UT2003.Teams.Apocalypse?bAutoNumBots=False?NumBots=9?Name=Chronos?Class=Engine.Pawn?Character=Baird?team=255
                    DevLIPSinc: [LIPSinc]: LIPSincInitLevel
                    Log: Collecting garbage
                    Log: Purging garbage
                    Log: (Karma): Level Karma Terminated.
                    DevLIPSinc: [LIPSinc]: LIPSincShutdownLevel
                    Log: Garbage: objects: 57590->43998; refs: 704809
                    Log: Game class is 'xTeamGame'
                    Log: Fixing up DM-Phobos2
                    Log: Bringing Level DM-Phobos2.myLevel up for play (0) appSeconds: 1411.429000...
                    Log: (Karma): Autodetecting CPU for SSE
                    Log: (Karma): Using SSE Optimizations
                    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
                    ScriptLog: bAutoNumBots: False
                    Log: Spawning new actor for Viewport WindowsViewport
                    ScriptLog: New Player Chronos id=00d03a69176fb4dccb3e0cab64603e75
                    Log: Precaching: DM-Phobos2.LevelInfo0
                    Log: Static mesh batches: 7254540 vertex bytes, 782550 index bytes
                    Log: Allocating 16384 byte dynamic index buffer.
                    Log: Finished precaching geometry in 1.705 seconds
                    Log: Finished precaching textures in 1.699 seconds
                    ScriptLog: START MATCH
                    Log: This could be a mode switch related crash... silently ignoring it is probably less harmful than crashing!
                    Critical: FD3DDynamicVertexStream::AddVertices
                    Critical: FD3DRenderInterface::SetDynamicStream
                    Critical: FProjectorRenderBatch::Render
                    Critical: RenderLevel
                    Critical: DM-Phobos2.myLevel
                    Critical: FLevelSceneNode::Render
                    Critical: FPlayerSceneNode::Render
                    Critical: UGameEngine::Draw
                    Critical: UWindowsViewport::Repaint
                    Critical: UWindowsClient::Tick
                    Critical: ClientTick
                    Critical: UGameEngine::Tick
                    Critical: Level Phobos Moon 2
                    Critical: UpdateWorld
                    Critical: MainLoop
                    Critical: FMallocWindows::Free
                    Critical: FMallocWindows::Realloc
                    Critical: 10910191 0 FArray
                    Critical: FArray::Realloc
                    Critical: 0*2
                    Critical: FMallocWindows::Free
                    Exit: Executing UObject::StaticShutdownAfterError
                    Exit: Executing UWindowsClient::ShutdownAfterError
                    Log: Waiting for file streaming thread to finish...
                    Exit: OpenAL Audio subsystem shut down.
                    Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
                    Exit: Exiting.
                    Log: FileManager: Reading 0 GByte 316 MByte 869 KByte 282 Bytes from HD took 43.504696 seconds (43.282696 reading, 0.222000 seeking).
                    Log: FileManager: 27.896818 seconds spent with misc. duties
                    Uninitialized: Name subsystem shut down
                    Uninitialized: Log file closed, 09/29/07 12:35:33

                    Comment


                      #11
                      Try changing your.. uh... (bother.. even though I've been off TAFE for a few days now my brain is still fried). Change the 3D graphics doohickey from Direct3D to something else, I suggest this because it looks like that could be a problem, going off these lines...
                      Code:
                      Critical: FD3DDynamicVertexStream::AddVertices
                      Critical: FD3DRenderInterface::SetDynamicStream
                      However, before that, does it only happen on Phobos2?
                      Code:
                      Critical: DM-Phobos2.myLevel
                      Holidays & Recovering FTW,
                      ~Sephy

                      Comment


                        #12
                        On board graphics + <1Gig single channel memory

                        Your on board graphics and tiny ram have got you. Onboard graphics is Ok for browsing the internet, but not for games. Your computer needs upgraded to a real video card and 2 gig of ram.

                        Comment


                          #13
                          What is the Software that it uses besides the Direct3D.

                          And oldkawman1: thank you. I already got a new vid card that I'm gonna install soon. Now I need the ram.

                          The new card I bought is a Nvidia GeForce 7300GT.

                          Comment


                            #14
                            From memory it also can use OpenGL, and I think a few others. Unfortunately, having never had to do so, I'm not sure how to change it.

                            Give the new card and ram a try first though if you want.

                            ~Sephy

                            Comment


                              #15
                              Is your HD light on when it stutters?

                              Comment

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