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Maya 7.0 to UnrealEd 3.0

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    Maya 7.0 to UnrealEd 3.0

    Having a problem with static meshes showing up in the editor but not showing up in game. Using the Actor X plug-in, exports successfuly into .ase import successfully into staticmesh browser, adds correctly into UnrealED but when played, mesh does not show up. Can anyone help?
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