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    The CPU load thread

    This is an on-going thread I will be using to show the load of maps on my server, and how changes affect the results we get.

    I'll open proceedings with Dria[ECE], played last night and consistently holding 32 players, against the same map later at night with a max of 26 and more commonly 24-25:

    Note - on all graphs the x-axis is the number of samples taken, with a 15s sample interval.

    [screenshot]http://ut2004.titaninternet.co.uk/graphs/driaecepeak32.jpg[/screenshot]

    [screenshot]http://ut2004.titaninternet.co.uk/graphs/driaecepeak26.jpg[/screenshot]


    More will be forthcoming when I get time.

    #2
    Wow... good job. What's the program you're using?

    Comment


      #3
      I'm using perfmon sampling every 15s for CPU and qstat also sampling every 15s for playercount.

      Then, one of the Titan crew has written some perl which converts the results into an excel-friendly format, sorted by map, from which I can generate anything I need to.

      Comment


        #4
        I find it mindboggling that 6 more players adds that much to the CPU. Your stats for the ONS at 26 fall pretty much inline with our AS server at 26 players.

        I know you posted it before, but it would be helpful and relevant if you posted your machine's proc and ram in this thread.

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          #5
          Processor: Opteron 250
          RAM: 2GB
          Disk: 2 x 80GB SATA
          Connection: 100mbit

          Keith could probably tell you more about the motherboard, memory and harddisc manufacturer.

          Comment


            #6
            Could you post a link to that perfmon sampling tool. I'd like to post mine too for folks who are interested.

            QettoE

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              #7
              Iv been working with MRTG over the past few days, you could quite easily make CPU/Player stats if you wanted.

              http://www.mrtg.org

              Comment


                #8
                Originally posted by Riffage
                Iv been working with MRTG over the past few days, you could quite easily make CPU/Player stats if you wanted.

                http://www.mrtg.org
                Yeah, have seen that before, but I suspect I lack the ability to use it.

                Plus with just raw numbers the stats gurus on my forums can do weird and wonderful stuff with it!

                QettoE - it's built into Win2000/2003 - just type 'perfmon' at a run prompt.

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