If that's directed at me, explain yourself please.
I'm the first to admin that I'm not a mapper, but there's very simple rules for good and bad mapmaking that anyone should be able to understand. For example, how about we try a do's and don'ts angle?
DO build your map in such a way that world detail can be increased or decreased using the control to allow owners of varying performance systems to enjoy your creation.
DON'T take shortcuts in adding effects and music by way of ambient sound in a map. Sound effects and music elements are designed to be controlled independently.
Now I've ranted about this several times before and my opinion hasn't changed. Inserting a looped audio sample of some flavor of the day band into a map as ambient sound is not the way it should be done. It's a poor, unprofessional, amateur, "I don't know better / I do know better but I don't care" practice if ever I've seen one. The end result being a bad map that prompts users to ask "Hey, why can't I control the music volume or disable it?" Simple. The author chose to be an inconsiderate ******* that insists you listen to this self-written and performed composition* that compliments the atmosphere of his map. The lack of this specially composed music would leave the player completely unaware of the overall vision and experience that the map author wished to convey. Yes, the map would be a complete failure if by some misfortune there was no accompanying ogg file for the player to hear. Because after all, the mapmaker is an artist. One that insists on perfection as well I may add. And so, it's perfectly justified to say screw protocol and deliberately do things the wrong way in pursuit of perfection which becomes completely unattainable by the act of taking a lazy shortcut. Ironic? I couldn't tell ya. It's way to late at night for me.
Can't wait to hear your side of this.
*Did I say that ****? What I meant was his mp3 rip of whatever his favorite cool tune of the day is.
I'm the first to admin that I'm not a mapper, but there's very simple rules for good and bad mapmaking that anyone should be able to understand. For example, how about we try a do's and don'ts angle?
DO build your map in such a way that world detail can be increased or decreased using the control to allow owners of varying performance systems to enjoy your creation.
DON'T take shortcuts in adding effects and music by way of ambient sound in a map. Sound effects and music elements are designed to be controlled independently.
Now I've ranted about this several times before and my opinion hasn't changed. Inserting a looped audio sample of some flavor of the day band into a map as ambient sound is not the way it should be done. It's a poor, unprofessional, amateur, "I don't know better / I do know better but I don't care" practice if ever I've seen one. The end result being a bad map that prompts users to ask "Hey, why can't I control the music volume or disable it?" Simple. The author chose to be an inconsiderate ******* that insists you listen to this self-written and performed composition* that compliments the atmosphere of his map. The lack of this specially composed music would leave the player completely unaware of the overall vision and experience that the map author wished to convey. Yes, the map would be a complete failure if by some misfortune there was no accompanying ogg file for the player to hear. Because after all, the mapmaker is an artist. One that insists on perfection as well I may add. And so, it's perfectly justified to say screw protocol and deliberately do things the wrong way in pursuit of perfection which becomes completely unattainable by the act of taking a lazy shortcut. Ironic? I couldn't tell ya. It's way to late at night for me.
Can't wait to hear your side of this.
*Did I say that ****? What I meant was his mp3 rip of whatever his favorite cool tune of the day is.
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