I actually use 2.
It's laughably silly once you get to a certain point to kill monsters.
This way it won't go as fast.
Percentage would be even better, but I haven't found a good setting for that yet.
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ut2004 rpg help
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legacy-mdhutson repliedNo the 'brackets of experience' style wont work as of yet.
What I find works very well is to just have the game add 1 point per level to the exp requirement. It doesnt sound like much but when you get to level 400 it starts taking alot longer to level.
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NotoriousBIC repliedI don't think that will work, but I've never actually tried it.
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legacy-Rebel_Reaper repliedhmmm
but does that idea work
levels1-5=15
thats the question... or is it just the hard way
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legacy-Rebel_Reaper repliednot exactly
Levels=15
Levels=15
Levels=15
Levels=15
Levels=15
no more like this a gradual level up system gor my newish godlike server
Levels1-5=15
Levels6-10=20
im runnin a new server on godlike i dont want to scare the newbies off by adding 5 every level up
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NotoriousBIC repliedYou can use InfiniteReqEXPValue=x
to set the amount the required points increases with each level
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legacy-Rebel_Reaper started a topic ut2004 rpg helput2004 rpg help
I was wondering in ut 2004 rpg the in the file that levels players up says..........
Levels=a number and i configured it for my server but **** it took for ever like 500 lines ......
why cant it be
Levels1-50=a number
Levels51=99=a number
?anyone have a better wayTags: None
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