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ut2004 rpg help

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  • replied
    I actually use 2.
    It's laughably silly once you get to a certain point to kill monsters.
    This way it won't go as fast.

    Percentage would be even better, but I haven't found a good setting for that yet.

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  • replied
    No the 'brackets of experience' style wont work as of yet.

    What I find works very well is to just have the game add 1 point per level to the exp requirement. It doesnt sound like much but when you get to level 400 it starts taking alot longer to level.

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  • replied
    nope

    just the hard way lol

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  • replied
    I don't think that will work, but I've never actually tried it.

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  • replied
    hmmm

    but does that idea work
    levels1-5=15

    thats the question... or is it just the hard way

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  • replied
    well then you'll just have to copy-paste a lot...

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  • replied
    not exactly

    Levels=15
    Levels=15
    Levels=15
    Levels=15
    Levels=15

    no more like this a gradual level up system gor my newish godlike server

    Levels1-5=15
    Levels6-10=20

    im runnin a new server on godlike i dont want to scare the newbies off by adding 5 every level up

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  • replied
    You can use InfiniteReqEXPValue=x
    to set the amount the required points increases with each level

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  • started a topic ut2004 rpg help

    ut2004 rpg help

    I was wondering in ut 2004 rpg the in the file that levels players up says..........
    Levels=a number and i configured it for my server but **** it took for ever like 500 lines ......

    why cant it be
    Levels1-50=a number
    Levels51=99=a number

    ?anyone have a better way
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