I've tried everything to get my dedicated server up and running, but to no avail. I've read every resource, and looked on many forums for answers, but even though similar questions to mine have been posted, no answers have been given that help me out.
Here is my computer setup, 3 computers behind a DI-624 router that is connected to the internet.
Here's the deal, I can connect to my server on the lan through the ut2k4 lan tab, and everything is hunky dory, the browser will tell me the settings and ping of the server. On the main server browser tab, however, I can see my server, but no stats come up for it, and no ping is given. I can't connect to it. My friend with a computer outside this lan, can't connect to it either.
I've opened ports 7777,7787,28902, I've set serverbehindNAT to true, I have tried setting this computer in the DMZ so that there is no firewall protecting it. Either way my server when starting up, pumps out the following:
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3186 (127.29)
Init: Compiled: Mar 3 2004 02:43:29
Init: Command line: CTF-GrassyKnoll?game=XGame.xCTFGame?mutator=XGame.MutI nstaGib ini=UT2004.ini log=server.log
Init: Character set: Unicode
Init: Base directory: C:\Games\UT2004Server\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2004-03-03_02.42]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Log: Global MD5: [3986c4774f86cab155ff9f5432b89282]
Log: Browse: CTF-GrassyKnoll?Name=Player?Class=Engine.Pawn?Characte r=Jakob?team=255?game=XGame.xCTFGame?mutator=XGame .MutInstaGib
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 31158->31154; refs: 426255
Log: Game class is 'xCTFGame'
Log: Bringing Level CTF-GrassyKnoll.myLevel up for play (20) appSeconds: 10.288000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators XGame.MutInstaGib
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: MasterServerGameStats initializing
ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Resolving ut2004master2.epicgames.com...
WebAdmin: Loading Game Types
WebAdmin: xWebAdmin.UTServerAdmin Initialized on Port 80
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Master server requests heartbeat 0 with code 43888
Log: Master server requests heartbeat 1 with code 43888
Log: Master server requests heartbeat 2 with code 43888
Log: Master server requests heartbeat 0 with code 43888
Log: Master server requests heartbeat 1 with code 43888
Log: Master server requests heartbeat 2 with code 43888
Log: Master server assigned our MatchID: 0
Is there something wrong there? Something I'm missing? Any suggestions? The heartbeat code is always a different number, usually in the 20,000 to 50,000 range.
Any help would really be appreciated. Thanks.
Here is my computer setup, 3 computers behind a DI-624 router that is connected to the internet.
Here's the deal, I can connect to my server on the lan through the ut2k4 lan tab, and everything is hunky dory, the browser will tell me the settings and ping of the server. On the main server browser tab, however, I can see my server, but no stats come up for it, and no ping is given. I can't connect to it. My friend with a computer outside this lan, can't connect to it either.
I've opened ports 7777,7787,28902, I've set serverbehindNAT to true, I have tried setting this computer in the DMZ so that there is no firewall protecting it. Either way my server when starting up, pumps out the following:
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3186 (127.29)
Init: Compiled: Mar 3 2004 02:43:29
Init: Command line: CTF-GrassyKnoll?game=XGame.xCTFGame?mutator=XGame.MutI nstaGib ini=UT2004.ini log=server.log
Init: Character set: Unicode
Init: Base directory: C:\Games\UT2004Server\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2004-03-03_02.42]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Log: Global MD5: [3986c4774f86cab155ff9f5432b89282]
Log: Browse: CTF-GrassyKnoll?Name=Player?Class=Engine.Pawn?Characte r=Jakob?team=255?game=XGame.xCTFGame?mutator=XGame .MutInstaGib
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 31158->31154; refs: 426255
Log: Game class is 'xCTFGame'
Log: Bringing Level CTF-GrassyKnoll.myLevel up for play (20) appSeconds: 10.288000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators XGame.MutInstaGib
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: MasterServerGameStats initializing
ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Resolving ut2004master2.epicgames.com...
WebAdmin: Loading Game Types
WebAdmin: xWebAdmin.UTServerAdmin Initialized on Port 80
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Master server requests heartbeat 0 with code 43888
Log: Master server requests heartbeat 1 with code 43888
Log: Master server requests heartbeat 2 with code 43888
Log: Master server requests heartbeat 0 with code 43888
Log: Master server requests heartbeat 1 with code 43888
Log: Master server requests heartbeat 2 with code 43888
Log: Master server assigned our MatchID: 0
Is there something wrong there? Something I'm missing? Any suggestions? The heartbeat code is always a different number, usually in the 20,000 to 50,000 range.
Any help would really be appreciated. Thanks.
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