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  • replied
    I have this same problem to It seems as if it keeps looping in the batch file? I followed unrealadmin guide and where it says goto 10 its going...but why does teh server stop? why dosent it go to the next map?


    Hmmmm, i dont want to use any fancy programs i just want it to work!

    Leave a comment:


  • replied
    Re: Map switch issue

    Originally posted by mrjoeliec
    Greetings all,

    I have been searching all over and forgive me if I'm blind but I cannot seem to solve this issue or even find out if in fact it is a known issue...

    I have a windows 2k3 server running UT2k4 dedicated server with the webadmin running. Game play is fine per say however, no matter what I do the maps do not chnge... once a round is completed it should go to the next map but for whatevr reason it restarts the same map... if you go to webadmin and manualy switch the map it's plays fin on that map and when round is over it still does not go to nextmap in rotation..

    Now I have seen other people claim that if you edit the batchfile to include all the maps it will work however I'm running as a service so How would I ad all thos maps?

    I have played on other servers and there does not seem to be an issue but truth be told those are Linux servers... Is there a place I should be looking?
    You can have any gametype with or without any mutator in whatever map you want. I use mapmixer ( http://mapmixer.unrealtournament2004.com.au ) on my server. It works great. ITS AWESOME. I run it on my server and I run it with CTF and Onslaught maps with any mutator I want in what ever gametype I want and all in the same map list! And Its Menu Driven. You can pick and choose what maps to play with whatever gametype you want and in what ever order you want.

    I use version 1.30

    Hope That helps

    Cya

    Leave a comment:


  • replied
    Make sure bChangeLevels=True

    [Engine.GameInfo]
    GoreLevel=2
    MaxSpectators=2
    MaxPlayers=12
    AutoAim=1.000000
    GameSpeed=1.000000
    bChangeLevels=True
    bStartUpLocked=False
    bNoBots=True
    bAttractAlwaysFirstPerson=False
    NumMusicFiles=13
    bEnableStatLogging=True
    HUDType=Engine.Hud
    MaxLives=
    TimeLimit=
    GoalScore=
    GameStatsClass=IpDrv.MasterServerGameStats
    SecurityClass=UnrealGame.UnrealSecurity
    AccessControlClass=XAdmin.AccessControlIni
    VotingHandlerType=xVoting.xVotingHandler
    MaxIdleTime=120
    bAllowBehindView=False
    bAdminCanPause=False
    bWeaponShouldViewShake=True
    bLowGore=False
    GameDifficulty=1.000000
    MaplistHandlerType=
    ServerSkillLevel=

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  • replied
    Okay....... been there done that.....

    Even used the INI generator... Still the maps do not change... If I use the webadmin and configure a map list it does not change at end of game... Just reatarts level... I want it to go to next map... I do not want it to change game type... Just want it to change maps in the map rotation schedule created in the webadmin....

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  • replied
    http://www.unrealadmin.org/modules.p...ticles&secid=7

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  • started a topic Map switch issue

    Map switch issue

    Greetings all,

    I have been searching all over and forgive me if I'm blind but I cannot seem to solve this issue or even find out if in fact it is a known issue...

    I have a windows 2k3 server running UT2k4 dedicated server with the webadmin running. Game play is fine per say however, no matter what I do the maps do not chnge... once a round is completed it should go to the next map but for whatevr reason it restarts the same map... if you go to webadmin and manualy switch the map it's plays fin on that map and when round is over it still does not go to nextmap in rotation..

    Now I have seen other people claim that if you edit the batchfile to include all the maps it will work however I'm running as a service so How would I ad all thos maps?

    I have played on other servers and there does not seem to be an issue but truth be told those are Linux servers... Is there a place I should be looking?
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