Announcement

Collapse
No announcement yet.

running a mutator and keeping the server Standard?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    running a mutator and keeping the server Standard?

    so how exactly do i run a mutator without making my server UNstandard? i know its been posted but icouldnt seem to find an exact answer

    #2
    Actually, it's dependent upon the mutator. The mutator needs to be created to hide itself. No mutator that changes gameplay should do this though.

    Comment


      #3
      if it were to work..you would list it as ServerActors=yourmutator here instead of ServerPackages=yourmutatorhere...but as said already..it is dependant upon the mutator as to whether this will work..and not good practice to do with mutators that affect gameplay..as you are misleading

      Comment


        #4
        yeah but can you do it with mutators like low grav and game speed? Please tell me how, let me deal with the ethics, lol

        Comment


          #5
          Originally posted by Urbanite
          Please tell me how,
          i thought i did..

          Comment


            #6
            yeah but low grav and game speed is different. how do you manipulate that? its not in the server packages.

            Comment


              #7
              low grav i dont think you can do

              game speed possibly you can

              check for this section for gamespeed

              [Engine.GameInfo]
              GoreLevel=2
              MaxSpectators=2
              MaxPlayers=16
              AutoAim=1.000000
              GameSpeed=1.000000
              bChangeLevels=True
              bStartUpLocked=False

              im guessing if its altered you will fall off the standard list

              Comment


                #8
                no..i was mistaken..mostly too lazy to read...neither of those can to done to the best of my limited knowledge.. the setting you referenced, Nih(i)list is rendered useless in 2004 i think..

                Comment


                  #9
                  yes i blieve your right unless you have movement modifier on then it looks at it

                  Comment


                    #10
                    well..it's ignored even then according to http://www.unrealadmin.org/modules.p...enginegameinfo

                    GameSpeed=1.000000 Percentage of "normal speed" that game will be played. 1.0 represents 100% (This setting is ignored in UT2004 - gamespeed is now controlled by a mutator)



                    you now add this section for the mutator

                    [UnrealGame.MutGameSpeed]
                    NewGameSpeed=1.000000 Modifies the gamespeed (this is now the only way to modify the gamespeed).

                    Comment


                      #11
                      So basically, if you run Low Grav or Quad Jump on your UT2004 server, it becomes un-standard. Now what does un-standard mean? Does it make it so your stats aren't recorded?

                      Comment


                        #12
                        no it just means it wont show up on the standard servers list

                        Comment


                          #13
                          Oh ok then. So how exactly would you find these servers? I tried using the filters and no servers showed up with the mutators I selected. And, how popular are ONS servers with gameplay mutators?

                          Comment


                            #14
                            on the internet tab..on bottom left there is a ccheck box "show std servers only"..for a stupid reason...this is checked by default.

                            Comment

                            Working...
                            X