c4p0ne, the falg must be set to off for the map installed on the server, the map on the redirect isn't important (better remove tha flag also for the redirect map too).
Also, check if your server.ini have the settings :
[IpDrv.TcpNetDriver]
AllowDownload=True
[IpDrv.HTTPDownload]
UseCompression=True
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Server Redirection refuses Downloading
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legacy-boxer82003 repliedi had all sorts of problems till i changed the redirect url to http://uz2.gameservers.net/ut2004/
i also changed my web admin port at the same time from its default but i think it had more to do with the url
i also have had no problems with the offical ons map pak using the redirect change the url
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legacy-c4p0ne repliedIt's not working. Even with the official bit set to off. Before I killed the official bit though, it was giving me a different message. Now it's just basically telling me "server refused download".
Our line isn't that fast so we use "false" so that users are forced to download from other redirect servers. What in the holy hell could I be doing wrong here? Is there perhaps some other redirect servers I should be using? Any suggestions on that? I tried:
http://uz.unrealadmin.org/redirect/
&
http://uz2.gameservers.net/UT2004/
but both refused the download. Also a side question, if I ultimately don't get this to work (being a UT2K4 newb and all), how can I at least make SURE that clients are downloading COMPRESSED (uz2) versions of maps from our server and not the un-compressed ones? Thanks.
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legacy-[BIG]-Iron repliedOriginally posted by superchebs
I've written a tiny command line program to change a maps flags/bits. It will easily let you remove the "Official" bit which is stopping these new maps from being pushable.
Luckily changing the flags doesnt cause mismatches. Which means if the server has the bit unset and the client has it set (or visa versa), they will still be able to play normally without having to download it again.
Download the windows binary here
utmapflagger.zip
Full source is also included which should compile on windows, linux or mac.
Thx m8, you are a hero :up:
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legacy-superchebs repliedWorks fine for me
Code:[malone@woot src]$ ls getopt1.c getopt.c getopt.h utmapflagger.c [malone@woot src]$ gcc -o utmapflagger *.c [malone@woot src]$ ls -l total 68 -rw-rw-rw- 1 malone malone 4554 Apr 14 1998 getopt1.c -rw-rw-rw- 1 malone malone 30081 Apr 28 1998 getopt.c -rw-rw-rw- 1 malone malone 4591 Jun 21 1997 getopt.h -rwxrwxr-x 1 malone malone 10357 Apr 8 14:58 utmapflagger -rw-rw-rw- 1 malone malone 7341 Apr 3 19:13 utmapflagger.c [malone@woot src]$ ./utmapflagger UTMapFlagger 1.0 by Malone ...
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legacy-superchebs repliedChange to the src directory and type;
gcc -o utmapflagger *.c
Think that should work
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legacy-SJAndrew repliedOriginally posted by Ninetysix
I don't really know how a redirect works but here's a question for you guys. If I've already uploaded a .uz2 map on a redirect server with the "Official" flag on, can I just upload the fixed map to my server?
When a client tries to download a map, does it check the flag on the server map as well as the redirect map?
I added the unflagged versions of both Airidoom and Ascendancy to http://uz2.gameservers.net/ut2004/ yesterday. This is a quasi new redirect as they have just separated the files into ut2003 and ut2004 folders.
I just now hope they're not overwritten as they worked fine last night.
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legacy-Ninetysix repliedI just tested these and the answer is yes. You can leave the flag on in the compressed .uz2 file on redirect but you have to fix the maps on your server.
96
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legacy-Ninetysix repliedI don't really know how a redirect works but here's a question for you guys. If I've already uploaded a .uz2 map on a redirect server with the "Official" flag on, can I just upload the fixed map to my server?
When a client tries to download a map, does it check the flag on the server map as well as the redirect map?
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