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Server Redirection refuses Downloading

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  • replied
    c4p0ne, the falg must be set to off for the map installed on the server, the map on the redirect isn't important (better remove tha flag also for the redirect map too).

    Also, check if your server.ini have the settings :

    [IpDrv.TcpNetDriver]
    AllowDownload=True

    [IpDrv.HTTPDownload]
    UseCompression=True

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  • replied
    i had all sorts of problems till i changed the redirect url to http://uz2.gameservers.net/ut2004/
    i also changed my web admin port at the same time from its default but i think it had more to do with the url

    i also have had no problems with the offical ons map pak using the redirect change the url

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  • replied
    It's not working. Even with the official bit set to off. Before I killed the official bit though, it was giving me a different message. Now it's just basically telling me "server refused download".

    Our line isn't that fast so we use "false" so that users are forced to download from other redirect servers. What in the holy hell could I be doing wrong here? Is there perhaps some other redirect servers I should be using? Any suggestions on that? I tried:

    http://uz.unrealadmin.org/redirect/

    &

    http://uz2.gameservers.net/UT2004/

    but both refused the download. Also a side question, if I ultimately don't get this to work (being a UT2K4 newb and all), how can I at least make SURE that clients are downloading COMPRESSED (uz2) versions of maps from our server and not the un-compressed ones? Thanks.

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  • replied
    Sweet mother... Thank you, Chebs!

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  • replied
    Originally posted by superchebs
    I've written a tiny command line program to change a maps flags/bits. It will easily let you remove the "Official" bit which is stopping these new maps from being pushable.

    Luckily changing the flags doesnt cause mismatches. Which means if the server has the bit unset and the client has it set (or visa versa), they will still be able to play normally without having to download it again.

    Download the windows binary here
    utmapflagger.zip

    Full source is also included which should compile on windows, linux or mac.

    Thx m8, you are a hero :up:

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  • replied
    Do you have gcc installed?

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  • replied
    Works fine for me

    Code:
    [malone@woot src]$ ls
    getopt1.c  getopt.c  getopt.h  utmapflagger.c
    [malone@woot src]$ gcc -o utmapflagger *.c
    [malone@woot src]$ ls -l
    total 68
    -rw-rw-rw-    1 malone   malone       4554 Apr 14  1998 getopt1.c
    -rw-rw-rw-    1 malone   malone      30081 Apr 28  1998 getopt.c
    -rw-rw-rw-    1 malone   malone       4591 Jun 21  1997 getopt.h
    -rwxrwxr-x    1 malone   malone      10357 Apr  8 14:58 utmapflagger
    -rw-rw-rw-    1 malone   malone       7341 Apr  3 19:13 utmapflagger.c
    [malone@woot src]$ ./utmapflagger 
    UTMapFlagger 1.0 by Malone
    ...
    What error messages are you getting?

    Leave a comment:


  • replied
    anyone else knows how?

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  • replied
    nope..

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  • replied
    Change to the src directory and type;

    gcc -o utmapflagger *.c

    Think that should work

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  • replied
    how do u compile utmapflagger in linux?

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  • replied
    Originally posted by Ninetysix
    I don't really know how a redirect works but here's a question for you guys. If I've already uploaded a .uz2 map on a redirect server with the "Official" flag on, can I just upload the fixed map to my server?

    When a client tries to download a map, does it check the flag on the server map as well as the redirect map?
    Which redirect?

    I added the unflagged versions of both Airidoom and Ascendancy to http://uz2.gameservers.net/ut2004/ yesterday. This is a quasi new redirect as they have just separated the files into ut2003 and ut2004 folders.

    I just now hope they're not overwritten as they worked fine last night.

    Leave a comment:


  • replied
    I just tested these and the answer is yes. You can leave the flag on in the compressed .uz2 file on redirect but you have to fix the maps on your server.

    96

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  • replied
    I don't really know how a redirect works but here's a question for you guys. If I've already uploaded a .uz2 map on a redirect server with the "Official" flag on, can I just upload the fixed map to my server?

    When a client tries to download a map, does it check the flag on the server map as well as the redirect map?

    Leave a comment:


  • replied
    Nice Tool.
    Thanks superchebs

    Leave a comment:

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