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Anti TCC for UT2004 released (Hack Protection)

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    Anti TCC for UT2004 released (Hack Protection)

    See this forum for the latest version of Anti TCC 2009.



    Old version below!
    __________________________________________________

    Version 1.12 Lite of the enhanced security mutator Anti TCC is available for UT2004 now.
    Please note that it might still contain some bugs since it's the first version for UT2004 and quite a lot has changed.

    Main Features:
    • MD5 checking of any Unreal package and other files
    • Verification of player records to prevent skin cheats
    • Fixes exploits which could be used to load unsecure code clientsidely (i.e. blocks certain aimbots)
    • Logs player IDs
    • Logs all names a player uses on a server
    • Provides console commands for players to check another player's ID.
    • Prevents fast weapon switch via weapon throwing
    Download Anti TCC


    * Edit by DrSiN - I made this a sticky and improved the title a bit so it makes a little more sense.

    * Edit by Wormbo - Please note that Anti TCC is no longer continued. Feel free to try any of the latest betas, but keep in mind that "beta" is latin for "still doesn't work".
    (can anyone please un-stick this thread?)

    #2
    Should we go ahead and have it on our systems or just grab it from servers running it?

    Comment


      #3
      Originally posted by Ghost_Freeman
      Should we go ahead and have it on our systems or just grab it from servers running it?
      If you hate brightskins and other cheats yes. You should.

      Comment


        #4
        Like UTSecure only server admins need to install it. Clients will just download it from the server.

        BTW, admins: Anti TCC and UTSecure don't mix. Use either of them, but not both at once.

        Comment


          #5
          Re: Anti TCC v1.12 Lite for UT2004 released

          Originally posted by Wormbo
          Main Features:
          • Provides console commands for players to check another player's ID.
          :bulb: Eh?

          Comment


            #6
            I think its so we can trade the IDs of known cheaters.

            Comment


              #7
              Originally posted by Ghost_Freeman
              I think its so we can trade the IDs of known cheaters.
              If so, nothing like a noobish player snagging someone's ID, coming here and going "OMG!!1 I caught this guy cheating!1! Here's his ID!1!1!!"

              Comment


                #8
                This is mainly for leagues and cups where faking is not only frowned upon, but also against the rules.

                Anti TCC Console Commands

                Mutate AntiTCC Version
                This command displays the Anti TCC version on the client. If you run Anti TCC without mods that replace the PlayerController this command can be shortened to Ver instead of Mutate AntiTCC Version.

                Mutate AntiTCC ShowIDs
                This command lists the ID hashes of all players connected to the server.
                If you run Anti TCC without mods that replace the PlayerController this command can be shortened to ShowIDs.
                You can disable this command for normal (non-admin) players by setting the bClientsMayGetIDs config property to False. (see manual)
                Admins will get the player IDs and their IP addresses.

                Mutate AntiTCC Whois player name
                This command lists a connected player's ID and other names that player has used on this server since ID logging started. Anti TCC will complete partial names, so you don't have to specify the player's full name.
                If you run Anti TCC without mods that replace the PlayerController this command can be shortened to Whois.
                You can prevent this command from displaying alias names for (non-admin) players by setting the bClientsMayGetNames config property to False. You can disable displaying player IDs through this command by setting the bClientsMayGetIDs config property to False. (see Options below)
                Admins will always see ID and alias names, as well as the player's IP address. The Whois command requires player ID logging to be enabled.

                Mutate AntiTCC Whowas player name or ID
                This command lists the player IDs who used a specific name and their alias names. When an ID is specified instead of a player name, that ID's alias names are displayed.
                If you run Anti TCC without mods that replace the PlayerController this command can be shortened to Whowas.
                You can disable this command for (non-admin) players by setting the bClientsMayGetNames or the bClientsMayGetIDs config property to False. (see Options below)
                The Whowas command requires player ID logging to be enabled.

                Comment


                  #9
                  Originally posted by Kel
                  If so, nothing like a noobish player snagging someone's ID, coming here and going "OMG!!1 I caught this guy cheating!1! Here's his ID!1!1!!"
                  sad but true

                  Comment


                    #10
                    Originally posted by Wormbo
                    You can disable displaying player IDs through this command by setting the bClientsMayGetIDs config property to False. (see Options below)
                    Ah, k :up:
                    Hope that's set to False by default tho

                    Comment


                      #11
                      Nice job!

                      Comment


                        #12
                        cool :up:

                        whats the mutators class name ??


                        AntiTCC112Lite.MutAntiTCC ???

                        there comes no int file with it and I need to know the class name to add it to the server start line

                        Comment


                          #13
                          Thank god.. Finally!

                          Comment


                            #14
                            Originally posted by supernewbie
                            cool :up:

                            whats the mutators class name ??


                            AntiTCC112Lite.MutAntiTCC ???

                            there comes no int file with it and I need to know the class name to add it to the server start line
                            I recommend adding it through the ServerActor like it's explained in the manual.
                            In UT2004 INT files are mostly replaced by the UPL files now, so just look there. (You guessed right, though. )

                            Comment


                              #15
                              oops the info is in the .ucl file

                              thanks

                              Comment

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