g'day all.
When compressing maps to UZ2 files, should anything else be compressed or just .UT2 map files?.
In UT3 you compress .UT3, .U and I believe .UPK files too, they all need to be compressed.
In Unreal Tournament 2004, I see various types of files: .UTX, UPL, U, UCL, USX, UAX, UKX, and music being .OGG.
Do these need to be compressed and added to the webserver too, or just the map file (.UT2).
Thanks.
When compressing maps to UZ2 files, should anything else be compressed or just .UT2 map files?.
In UT3 you compress .UT3, .U and I believe .UPK files too, they all need to be compressed.
In Unreal Tournament 2004, I see various types of files: .UTX, UPL, U, UCL, USX, UAX, UKX, and music being .OGG.
Do these need to be compressed and added to the webserver too, or just the map file (.UT2).
Thanks.
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