Hey guys i dont know why server crashes on using commands like
"Admin Set Pawn Health"
and i need use them can u help me

CTF-FaceClassic?Name=MéD-»RèáL«_°Lîfê°°dB?Class=Engine.Pawn?Character=Gorge ?team=0?Sex=M?Voice=XGame.JuggMaleVoice?Zound=1?Bo nusVehicles=false?Game=XGame.xCTFGame?Mutator=Serv erColor.ServerColor,ServerDetails.ServerDetails,ut compv17a.MutUTComp?RedTeamSymbol=TeamSymbols_UT200 4.Team.SCORPION?BlueTeamSymbol=TeamSymbols_UT2003. Teams.DragonBreath?bAutoNumBots=False?NumBots=1
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 28423->28346; refs: 373756
Log: Game class is 'xCTFGame'
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.PS_Cube
Warning: Missing TexEnvMap TexEnvMap AW-Cubes.Cubes.SunC
Log: Bringing Level CTF-FaceClassic.myLevel up for play (120) appSeconds: 59.591000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators ServerColor.ServerColor,ServerDetails.ServerDetail s,utcompv17a.MutUTComp
ServerDetails: ----- Initializing ServerDetails -----
ServerDetails: Setting: @@à*@à@Custom Gametypes
ServerDetails: Value : à@@A lot
ServerDetails: Setting: @@à*@à@Custom mutators
ServerDetails: Value : à@@still a lot
ServerDetails: Setting: @@à*@à@download speed
ServerDetails: Value : à@@good enough
ServerDetails: Setting: @@à*@à@Requirement
ServerDetails: Value : à@@skill
ServerDetails: Setting: @@à*@à@2Nd Requirement
ServerDetails: Value : à@@know how to vote
ServerDetails: Setting: @@à*@à@not allowed
ServerDetails: Value : à@@cheater
ServerDetails: Setting: @@à*@à@2Nd not allowed
ServerDetails: Value : à@@Racist
ServerDetails: Setting: @@à*@à@Last Requirement
ServerDetails: Value : à@@patience for download
ServerDetails: Setting: @@à____________
ServerDetails: Value : @@à___________
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
Warning: Failed to load 'CMHud': Can't find file for package 'CMHud'
ScriptLog: bAutoNumBots: False
ScriptLog: MasterServerGameStats initializing
ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
Log: Resolving ut2004master1.epicgames.com...
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
Progress: Loading SWX...
Log: Mutator exported successfully: SWX.SWX
Log: Weapon exported successfully: SWX.SWGG
Log: Weapon exported successfully: SWX.SRLX
Log: Weapon exported successfully: SWX.RPSR
Log: Weapon exported successfully: SWX.BWGX
Log: Weapon exported successfully: SWX.RPAR
Log: Weapon exported successfully: SWX.SWIG
Log: Weapon exported successfully: SWX.SFCX
Log: Weapon exported successfully: SWX.MG
Log: Vehicle exported successfully: SWX.SWXHoverTank
Progress: Loading STV2...
Log: Weapon exported successfully: STV2.StickyTrans
Log: Mutator exported successfully: STV2.MutStickyTran
Log: Weapon exported successfully: STV2.StickyTransTele
Progress: Loading SMGUltimate...
Log: Weapon exported successfully: SMGUltimate.SMGUltimate
Log: Mutator exported successfully: SMGUltimate.MutSMGUltimate
Progress: Loading OMFG2...
Log: Weapon exported successfully: OMFG2.OMFG
Log: Mutator exported successfully: OMFG2.MutOMFG2Arena
Progress: Loading HSG1b...
Log: Weapon exported successfully: HSG1b.HSG1b
Log: Mutator exported successfully: HSG1b.HSG1bMutator
Progress: Loading HSG...
Log: Weapon exported successfully: HSG.HSG
Log: Mutator exported successfully: HSG.HSGMutator
Progress: Loading HL...
Log: Mutator exported successfully: hl.MutHL
Log: Weapon exported successfully: hl.hl
Progress: Loading DiamaxSR...
Log: Weapon exported successfully: DiamaxSR.DiamaxSRRifle
Log: Mutator exported successfully: DiamaxSR.DiamaxSRMutator
Progress: Loading AutoLG...
Log: Weapon exported successfully: AutoLG.AutoLG
Log: Mutator exported successfully: AutoLG.AutoLGMutator
Progress: Loading Arkon2004...
Log: Mutator exported successfully: Arkon2004.ArkWeapMut
Log: Weapon exported successfully: Arkon2004.MassDriver
Log: Weapon exported successfully: Arkon2004.ThermoProj
Log: Weapon exported successfully: Arkon2004.Desintegrator
Log: Weapon exported successfully: Arkon2004.OrbitalLaser
Log: Weapon exported successfully: Arkon2004.ArkonRL
Log: Weapon exported successfully: Arkon2004.FusionGatling
Log: Weapon exported successfully: Arkon2004.ThermoBlaster
Log: Weapon exported successfully: Arkon2004.TGrenade
Log: Weapon exported successfully: Arkon2004.DGrenade
Log: Weapon exported successfully: Arkon2004.Disruptor
Log: Weapon exported successfully: Arkon2004.CMortar
Log: Weapon exported successfully: Arkon2004.PlasmaGun
Log: Weapon exported successfully: Arkon2004.LaserBomb
WebAdmin: xWebAdmin.UTServerAdmin Initialized on port 700
ServerDetails: ----- Initializing ServerDetails -----
ServerDetails: Setting: @@à*@à@Custom Gametypes
ServerDetails: Value : à@@A lot
ServerDetails: Setting: @@à*@à@Custom mutators
ServerDetails: Value : à@@still a lot
ServerDetails: Setting: @@à*@à@download speed
ServerDetails: Value : à@@good enough
ServerDetails: Setting: @@à*@à@Requirement
ServerDetails: Value : à@@skill
ServerDetails: Setting: @@à*@à@2Nd Requirement
ServerDetails: Value : à@@know how to vote
ServerDetails: Setting: @@à*@à@not allowed
ServerDetails: Value : à@@cheater
ServerDetails: Setting: @@à*@à@2Nd not allowed
ServerDetails: Value : à@@Racist
ServerDetails: Setting: @@à*@à@Last Requirement
ServerDetails: Value : à@@patience for download
ServerDetails: Setting: @@à____________
ServerDetails: Value : @@à___________
Log: Startup time: 95.487000 seconds
Log: MasterServerUplink: Resolved ut2004master1.epicgames.com as 199.255.40.173.
Log: Resolved master0.gamespy.com (69.10.30.248)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
Log: MasterServerUplink: Connection to ut2004master1.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 1780
Log: Master server requests heartbeat 1 with code 1780
Log: Master server requests heartbeat 2 with code 1780
Log: Master server assigned our MatchID: 55122306
ScriptLog: Master server connection failed
ScriptLog: Attempting to reconnect to master server!
Log: Resolving ut2004master2.epicgames.com...
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 199.255.40.171.
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 7828
Log: Master server requests heartbeat 1 with code 7828
Log: Master server requests heartbeat 2 with code 7828
Log: Master server assigned our MatchID: 55122343
ScriptLog: Master server connection failed
ScriptLog: Attempting to reconnect to master server!
Log: Resolving ut2004master2.epicgames.com...
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 199.255.40.171.
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 2336
Log: Master server requests heartbeat 1 with code 2336
Log: Master server requests heartbeat 2 with code 2336
Log: Master server assigned our MatchID: 55122343
NetComeGo: Open myLevel 08/02/11 13:31:45 192.168.1.5:1571
Log: Client netspeed is 20000
ScriptLog: New Player MéD-»RèáL«_°Lîfê°°dB id=27a5a99c9f9d73f144f4ffe60c32d728
ScriptLog: START MATCH
ScriptLog: MéD-»RèáL«_°Lîfê°°dB logged in as Administrator.
Critical: ASVehicle::PostEditChange
Critical: UObject::GlobalSetProperty
Critical: UObject::StaticExec
Critical: UEngine::Exec
Critical: UGameEngine::Exec
Critical: UPlayer::Exec
Critical: UNetConnection::Exec
Critical: APlayerController::execConsoleCommand
Critical: (BS_xPlayer CTF-FaceClassic.BS_xPlayer @ Function Engine.PlayerController.Admin : 0068)
Critical: UObject::ProcessEvent
Critical: (BS_xPlayer CTF-FaceClassic.BS_xPlayer, Function Engine.PlayerController.Admin)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor BS_xPlayer)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Face Classic
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 10910191 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 121 MByte 601 KByte 135 Bytes from HD took 41.841519 seconds (39.852482 reading, 1.989037 seeking).
Log: FileManager: 34.968693 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/02/11 13:34:24