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    Server Crashes

    Hey guys i dont know why server crashes on using commands like
    "Admin Set Pawn Health"
    and i need use them can u help me

    CTF-FaceClassic?Name=MéD-»RèáL«_°Lîfê°°dB?Class=Engine.Pawn?Character=Gorge ?team=0?Sex=M?Voice=XGame.JuggMaleVoice?Zound=1?Bo nusVehicles=false?Game=XGame.xCTFGame?Mutator=Serv erColor.ServerColor,ServerDetails.ServerDetails,ut compv17a.MutUTComp?RedTeamSymbol=TeamSymbols_UT200 4.Team.SCORPION?BlueTeamSymbol=TeamSymbols_UT2003. Teams.DragonBreath?bAutoNumBots=False?NumBots=1
    Log: Collecting garbage
    Log: Purging garbage
    Log: Garbage: objects: 28423->28346; refs: 373756
    Log: Game class is 'xCTFGame'
    Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.PS_Cube
    Warning: Missing TexEnvMap TexEnvMap AW-Cubes.Cubes.SunC
    Log: Bringing Level CTF-FaceClassic.myLevel up for play (120) appSeconds: 59.591000...
    Log: (Karma): Autodetecting CPU for SSE
    Log: (Karma): Using SSE Optimizations
    ScriptLog: Mutators ServerColor.ServerColor,ServerDetails.ServerDetail s,utcompv17a.MutUTComp
    ServerDetails: ----- Initializing ServerDetails -----
    ServerDetails: Setting: @@à*@à@Custom Gametypes
    ServerDetails: Value : à@@A lot
    ServerDetails: Setting: @@à*@à@Custom mutators
    ServerDetails: Value : à@@still a lot
    ServerDetails: Setting: @@à*@à@download speed
    ServerDetails: Value : à@@good enough
    ServerDetails: Setting: @@à*@à@Requirement
    ServerDetails: Value : à@@skill
    ServerDetails: Setting: @@à*@à@2Nd Requirement
    ServerDetails: Value : à@@know how to vote
    ServerDetails: Setting: @@à*@à@not allowed
    ServerDetails: Value : à@@cheater
    ServerDetails: Setting: @@à*@à@2Nd not allowed
    ServerDetails: Value : à@@Racist
    ServerDetails: Setting: @@à*@à@Last Requirement
    ServerDetails: Value : à@@patience for download
    ServerDetails: Setting: @@à____________
    ServerDetails: Value : @@à___________
    ScriptLog: GameInfo::InitGame : bEnableStatLogging True
    Warning: Failed to load 'CMHud': Can't find file for package 'CMHud'
    ScriptLog: bAutoNumBots: False
    ScriptLog: MasterServerGameStats initializing
    ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
    Log: Resolving master0.gamespy.com...
    Log: Defaulting to false
    Log: Defaulting to false
    Log: Resolving ut2004master1.epicgames.com...
    WebAdmin: Loading Available Maps
    WebAdmin: Loading Game Types
    Progress: Loading SWX...
    Log: Mutator exported successfully: SWX.SWX
    Log: Weapon exported successfully: SWX.SWGG
    Log: Weapon exported successfully: SWX.SRLX
    Log: Weapon exported successfully: SWX.RPSR
    Log: Weapon exported successfully: SWX.BWGX
    Log: Weapon exported successfully: SWX.RPAR
    Log: Weapon exported successfully: SWX.SWIG
    Log: Weapon exported successfully: SWX.SFCX
    Log: Weapon exported successfully: SWX.MG
    Log: Vehicle exported successfully: SWX.SWXHoverTank
    Progress: Loading STV2...
    Log: Weapon exported successfully: STV2.StickyTrans
    Log: Mutator exported successfully: STV2.MutStickyTran
    Log: Weapon exported successfully: STV2.StickyTransTele
    Progress: Loading SMGUltimate...
    Log: Weapon exported successfully: SMGUltimate.SMGUltimate
    Log: Mutator exported successfully: SMGUltimate.MutSMGUltimate
    Progress: Loading OMFG2...
    Log: Weapon exported successfully: OMFG2.OMFG
    Log: Mutator exported successfully: OMFG2.MutOMFG2Arena
    Progress: Loading HSG1b...
    Log: Weapon exported successfully: HSG1b.HSG1b
    Log: Mutator exported successfully: HSG1b.HSG1bMutator
    Progress: Loading HSG...
    Log: Weapon exported successfully: HSG.HSG
    Log: Mutator exported successfully: HSG.HSGMutator
    Progress: Loading HL...
    Log: Mutator exported successfully: hl.MutHL
    Log: Weapon exported successfully: hl.hl
    Progress: Loading DiamaxSR...
    Log: Weapon exported successfully: DiamaxSR.DiamaxSRRifle
    Log: Mutator exported successfully: DiamaxSR.DiamaxSRMutator
    Progress: Loading AutoLG...
    Log: Weapon exported successfully: AutoLG.AutoLG
    Log: Mutator exported successfully: AutoLG.AutoLGMutator
    Progress: Loading Arkon2004...
    Log: Mutator exported successfully: Arkon2004.ArkWeapMut
    Log: Weapon exported successfully: Arkon2004.MassDriver
    Log: Weapon exported successfully: Arkon2004.ThermoProj
    Log: Weapon exported successfully: Arkon2004.Desintegrator
    Log: Weapon exported successfully: Arkon2004.OrbitalLaser
    Log: Weapon exported successfully: Arkon2004.ArkonRL
    Log: Weapon exported successfully: Arkon2004.FusionGatling
    Log: Weapon exported successfully: Arkon2004.ThermoBlaster
    Log: Weapon exported successfully: Arkon2004.TGrenade
    Log: Weapon exported successfully: Arkon2004.DGrenade
    Log: Weapon exported successfully: Arkon2004.Disruptor
    Log: Weapon exported successfully: Arkon2004.CMortar
    Log: Weapon exported successfully: Arkon2004.PlasmaGun
    Log: Weapon exported successfully: Arkon2004.LaserBomb
    WebAdmin: xWebAdmin.UTServerAdmin Initialized on port 700
    ServerDetails: ----- Initializing ServerDetails -----
    ServerDetails: Setting: @@à*@à@Custom Gametypes
    ServerDetails: Value : à@@A lot
    ServerDetails: Setting: @@à*@à@Custom mutators
    ServerDetails: Value : à@@still a lot
    ServerDetails: Setting: @@à*@à@download speed
    ServerDetails: Value : à@@good enough
    ServerDetails: Setting: @@à*@à@Requirement
    ServerDetails: Value : à@@skill
    ServerDetails: Setting: @@à*@à@2Nd Requirement
    ServerDetails: Value : à@@know how to vote
    ServerDetails: Setting: @@à*@à@not allowed
    ServerDetails: Value : à@@cheater
    ServerDetails: Setting: @@à*@à@2Nd not allowed
    ServerDetails: Value : à@@Racist
    ServerDetails: Setting: @@à*@à@Last Requirement
    ServerDetails: Value : à@@patience for download
    ServerDetails: Setting: @@à____________
    ServerDetails: Value : @@à___________
    Log: Startup time: 95.487000 seconds
    Log: MasterServerUplink: Resolved ut2004master1.epicgames.com as 199.255.40.173.
    Log: Resolved master0.gamespy.com (69.10.30.248)
    ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
    ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
    Log: MasterServerUplink: Connection to ut2004master1.epicgames.com established.
    Log: Approval APPROVED
    Log: Master server requests heartbeat 0 with code 1780
    Log: Master server requests heartbeat 1 with code 1780
    Log: Master server requests heartbeat 2 with code 1780
    Log: Master server assigned our MatchID: 55122306
    ScriptLog: Master server connection failed
    ScriptLog: Attempting to reconnect to master server!
    Log: Resolving ut2004master2.epicgames.com...
    Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 199.255.40.171.
    Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
    Log: Approval APPROVED
    Log: Master server requests heartbeat 0 with code 7828
    Log: Master server requests heartbeat 1 with code 7828
    Log: Master server requests heartbeat 2 with code 7828
    Log: Master server assigned our MatchID: 55122343
    ScriptLog: Master server connection failed
    ScriptLog: Attempting to reconnect to master server!
    Log: Resolving ut2004master2.epicgames.com...
    Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 199.255.40.171.
    Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
    Log: Approval APPROVED
    Log: Master server requests heartbeat 0 with code 2336
    Log: Master server requests heartbeat 1 with code 2336
    Log: Master server requests heartbeat 2 with code 2336
    Log: Master server assigned our MatchID: 55122343
    NetComeGo: Open myLevel 08/02/11 13:31:45 192.168.1.5:1571
    Log: Client netspeed is 20000
    ScriptLog: New Player MéD-»RèáL«_°Lîfê°°dB id=27a5a99c9f9d73f144f4ffe60c32d728
    ScriptLog: START MATCH
    ScriptLog: MéD-»RèáL«_°Lîfê°°dB logged in as Administrator.
    Critical: ASVehicle::PostEditChange
    Critical: UObject::GlobalSetProperty
    Critical: UObject::StaticExec
    Critical: UEngine::Exec
    Critical: UGameEngine::Exec
    Critical: UPlayer::Exec
    Critical: UNetConnection::Exec
    Critical: APlayerController::execConsoleCommand
    Critical: (BS_xPlayer CTF-FaceClassic.BS_xPlayer @ Function Engine.PlayerController.Admin : 0068)
    Critical: UObject::ProcessEvent
    Critical: (BS_xPlayer CTF-FaceClassic.BS_xPlayer, Function Engine.PlayerController.Admin)
    Critical: RemoteCall
    Critical: HandleStream
    Critical: UActorChannel::ReceivedBunch
    Critical: (Actor BS_xPlayer)
    Critical: UChannel::ReceivedSequencedBunch
    Critical: Direct
    Critical: UChannel::ReceivedRawBunch
    Critical: DispatchDataToChannel
    Critical: BunchData
    Critical: UNetConnection::ReceivedPacket
    Critical: UNetConnection::ReceivedRawPacket
    Critical: UTcpNetDriver::TickDispatch
    Critical: UpdatePreNet
    Critical: ULevel::Tick
    Critical: (NetMode=1)
    Critical: TickLevel
    Critical: UGameEngine::Tick
    Critical: Level Face Classic
    Critical: UpdateWorld
    Critical: MainLoop
    Critical: FMallocWindows::Free
    Critical: FMallocWindows::Realloc
    Critical: 10910191 0 FArray
    Critical: FArray::Realloc
    Critical: 0*2
    Critical: FMallocWindows::Free
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Exiting.
    Log: FileManager: Reading 0 GByte 121 MByte 601 KByte 135 Bytes from HD took 41.841519 seconds (39.852482 reading, 1.989037 seeking).
    Log: FileManager: 34.968693 seconds spent with misc. duties
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 08/02/11 13:34:24
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