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Shame on you Epic!

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  • replied
    Originally posted by Keith_C
    Heh - don't count the chickens yet, but I think the odds of getting a twin dual-core box are high.
    Maybe we can fill this hole if we go dual?

    http://www.ataricommunity.com/forums...hreadid=482763

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  • replied
    Originally posted by NotoriousBIC
    Of course you can run more multiple servers with twin dual cores
    Why do you think i'd ?

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  • replied
    For now would not be extra beneficial for ut2004, since it's not multi-threaded.
    Of course you can run more multiple servers with twin dual cores

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  • replied

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  • replied
    For ut2007....or..now?

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  • replied
    Heh - don't count the chickens yet, but I think the odds of getting a twin dual-core box are high.

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  • replied
    Originally posted by Piglet
    If I was remotely that way inclined I would kiss you Keith.

    Luckily for you I'm not
    That entirely depends on his inclination of course

    That setup sounds sweet Keith! Don't go running any infinity limit sequences on it though (I accidently did that with the Quad Xeon server at my work place running a simulation program....ooops)

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  • replied
    If I was remotely that way inclined I would kiss you Keith.

    Luckily for you I'm not

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  • replied
    Well, it's going to make use of multiple processors, and seeing as I just finished with a supplier who was showing me 8-way dual-core Opteron machines, I think Titan may well have something juicy for UT2k7...

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  • replied
    I knew that, just not that the difference was this big. Still, it would make things easier for us big server admins if the coding was less power hungry. In regard to future Onslaught and the Conquest mode, I just hope things will go smoother next time.

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  • replied
    Sorry to barge your door down Fusion, but that's pretty well known.

    The BF engine is built for large scale battles, where the Unreal engine evidently is not.

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  • started a topic Shame on you Epic!

    Shame on you Epic!

    http://www.dark4se.com/cainslairforu...pic.php?t=2818

    Originally posted by Cain
    Regarding CPU much less than UT does per player.

    64 players BF2 = about 24 player UT CTF.
    I surely hope you get this solved with UT2007. We 32p servers cant just keep upgrading to the latest Opterons to keep the game playable for everone.
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