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    Translocator tricks

    Just wondering how some people can use the translocator and never be visible.

    When I do it there seems to be a brief period when I reshoot the locator where I am visible.
    I shoot it wait....then press rt mouse to tranlocate (which I'm not visible) but as soon as I relocate I am visible for the time it takes me to shoot to the next location. I can take tiny little shots so the interval is smaller but I don't think its the same as some of the Pros out there.


    Some of these fast flag carriers will somehow come into the base almost invisible and even when they grab the flag they are hardly visible for a split second. The they seem to run faster than most people.

    Some can translocate in the air and sort of climb higher and higher.

    I need some good binds like one that alternates between translocatore and last weapon. Anyone know of a list of cool binds can be had?

    I feel the only way to get them is by joining a clan.

    #2
    KEY=SwitchWeapon 10 | OnRelease SwitchToBestWeapon or KEY=SwitchWeapon 10 | OnRelease SwitchToLastWeapon

    Hit the KEY and you'll select the Translauncher, release it and you'll get your best/last weapon.

    Comment


      #3
      You can switch back to last weapon just by tapping primary fire while you've got alt-fire down for the translocation.

      Example: you're running along holding the rocket launcher, you press your bind for the translocator (Q by default, but I use one of the side buttons on my mouse). You then press Primary fire (Left mouse button by default) to throw the beacon, you then press Alt-Fire (Right mouse button by default) to translocate to the location of the beacon, BUT before you release the Alt-fire you tap the Primary fire again and you'll automatically switch back to the rocket launcher.

      I get what you're saying about some people not appearing between jumps, I don't know how it happens though, I always seem to have up to a second between hops and rarely manage to stack jumps to get to some high location.

      Comment


        #4
        I always like ******* people off by killing them with the Translocator. They get highly upset with you, especially the n00bs

        Comment


          #5
          well, probably what your seeing is them xlocating pretty fast in reletivly short intervals, then grabbing the flag and maybe using speed, or they could just be dodge jumping really well, they could always be speed hacking, but i doubt it

          Comment


            #6
            moving fast

            you can move faster by collecting adrenalin pills, the press forward button twice, for adrenaline rush. dont know how the translocator thing goes quick though.

            Comment


              #7
              I pasted this line in my user.ini file

              del=SwitchWeapon 10 | OnRelease SwitchToLastWeapon

              Now my delete key does not work at all. I had it bound in the game settings to just go to my translocator. After I put the bind it stopped working. Anyone know why?

              The guys doing the translocator tricks can come in a base and I know exactly where they are going but even if I put a rocket right where they are it does not seem to hurt them. I have to actually wait until the get the flag and materialize for my to hurt them.

              Also, I do not remember what the gun is called but its the one that shoots the purple/pink beam, kind of like the rail gun in quake. How do you overcharge it so it puts out a really big blast? The main fire mode is just a laser beam and the alt fire is a larger slower ball. Somehow people can get it to do a shockwave where you are instantly dead even if you have armor.

              Things I would like to know.

              1. More translocator tricks
              2. Shield jumps - is it easier with binds?
              3. how do do the purple shockwave

              Comment


                #8
                One other thing. I have the wall jumps down pretty good. But is there a good way to hyper jump like in quake2? If I hit forward twice in a row you get the little boast and if you time your jump you get the boast + jump which moves you ahead fast but.... I can't seem to string them together to get a continous fast movement. Its more of a boast jump then go slow then boast jump again. Is there a way to keep it going without the slowdown after the jump? I miss being able to hyperjump and just keep going faster and faster.

                on the citidel level some guys grab the flag and then somehow jump from the tower halfway to the other base before they land, then they kick in the adrenaline speed boost. How do they make that initial huge jump? I'm just guessing they do a shield jump but at an angle that launches them forward rather than up.

                On another map (don't know the name) its a ctf map where the flag is
                in a small round dome building. There is a rocket launcher in flag room and there is a slit window where you can overlook the oncomming enemy. Our flag carrier could somehow jump with the flag
                into that tiny slit window. Even doing a double jump I can't come close to getting to the height needed to get to the window. How did he do it? he did it on a dead run, never stopped.

                Comment


                  #9
                  I like UT2004 as it does allow people with good skill to level up beyond the newbie. But I can't say its as good as old quake2 in terms of overall speed and control of you character. The translocator is ok but not quite as nice as the grapple. I wish I could use it after I grab the flag.

                  Comment


                    #10
                    Goblin072 answers (hopefully)

                    Goblin072 I hope I can answer some of your questions:

                    Regarding stringing together double dodges:
                    Mutators like quad-jump and a modified umlimited-jump can make this multi-dodging rather fun. I was on a map with lo-grav and unlimited jumping. I could practically fly across the map. You just gotta watch how high you get.
                    On a more practical note, you can significantly improve your speed with the double dodge. Of course you'll want to double dodge forward ('cause that's the direction you're going) but in order to do that you gotta stop moving so you can double tap your forward key which pretty much negaits any gain you would have recieved. Instead, use sideways dodges. Swing left, then double dodge right. Overall you go forward and you never stopped running. Also it helps if you try to do this on downward slopes (upward slopes this is a waste of time) so use the little unevenness of the terrain to your advantage, flag/ball running will be much quicker. Only translocating around is faster.

                    On CTF-Citidal
                    The route you descriped is my preferred flag running route 'cause it's faster and you just might manage to steal the opposing teams big armour. It has two drawbacks tho: often there is a sniper camping on the tower already who (if he's good) may take you out or at least severly hurt you, also the landing hurts. Usually it's fast enough and you're coming from behind the guy the first problem isn't too bad, and using the shield gun to soften your landing helps the second. Anyway, I double dodge off this tower, which will only get me to between the 1st and 2nd health vials on the bridge, not quite half way but not too bad. If there's a better way, I don't know it.

                    The other map (CTF-Maul):
                    This jump can be done with the sheild gun. Remember that it has to be charged up some. I don't use this 'cause it will cost at least 35 health and there's a chance I'll screw it up.

                    Comment


                      #11
                      Thanks for the reply. I think I messed up on citidel, I meant the map that has two towers ? Face classic I think. There is a mega health inbetween the two bases. The flag carriers can make it just about 1/2 way there in the air. Its much more than a double jump.

                      Mutators arghh! I played one that you float all over the place, kind of like walking on the moon. The maps that I was playing where I see super jumps seemed normal to me. I probably had to do something extra to do the big jumps. So your saying that a server can have triple instead of double verticle jumps?

                      I just want to play the game without all the tricks turned on. Double jumps are ok, but this space jumping is goofy.

                      Rockets and sniper are my strong points now. Only time I get taken down is by some ******* with that charged up purple gun or with that
                      BFG or what ever its called. I will crank 3 roxs then all of a sudden a purple beam comes out with a loud clap and presto I'm dead. I'm thinking what just hit me? I had 150 armour 100 health and I'm dead.

                      Comment


                        #12
                        The purple shockwave would be the Shock Combo, which is done using this:



                        To use it, use alternate fire on the Shock Rifle to launch the Shock projectile. Then shoot the projectile with the beam to make it explode.

                        Comment


                          #13
                          the disappearing translocator tricks might be something to do with how fast you recieve information from outer sources. not sure though.

                          there are several ways to earn a bigger jump or a bigger height with a translocator. sometimes it has to do with during what period when you have reached ur jump peak that when you decide to comence the double-jump. translocating to gain height can be achieved by shooting your disc up high, wait for it to be at its peak, and then quickly tapping right mouse button and then left mouse, having your view pointed at same elevation (not at same time though, otherwise it brings you back to last weapon used)

                          Comment


                            #14
                            Re: Translocator tricks

                            Originally posted by Goblin072
                            Just wondering how some people can use the translocator and never be visible.

                            When I do it there seems to be a brief period when I reshoot the locator where I am visible.
                            I shoot it wait....then press rt mouse to tranlocate (which I'm not visible) but as soon as I relocate I am visible for the time it takes me to shoot to the next location. I can take tiny little shots so the interval is smaller but I don't think its the same as some of the Pros out there.


                            Some of these fast flag carriers will somehow come into the base almost invisible and even when they grab the flag they are hardly visible for a split second. The they seem to run faster than most people.

                            Some can translocate in the air and sort of climb higher and higher.

                            I need some good binds like one that alternates between translocatore and last weapon. Anyone know of a list of cool binds can be had?

                            I feel the only way to get them is by joining a clan.
                            clans are over rated,but it is great to have clan mates to frag with!!!!search the foruns here for vVv clan,theya re very cool peeps,and if you dont join/get drafted/chosen ,it is a great place to meet like minded folks,and gain some UT info.they have very nice forums,and very nice cool memebers.

                            Comment


                              #15
                              Originally posted by Goblin072
                              I'm just guessing they do a shield jump but at an angle that launches them forward rather than up.
                              You simply need to shieldjump backwards. It increases the length of your jump.

                              Comment

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