What I've noticed is that a lot of people are commentning only on the transport capabilities of a manta. A manta that is well-piloted and has say, two well armed people on the wings, possibly one on the nose, is a very powerful fighting machine. If the wing-gunners have minigun and/or flak cannon, then it makes a good anti-personnel weapon. If the gunners have, say, AVRiLs, then especially if you have three, you have a huge anti-vehicle platform. The speed and manuverability of a manta with the power of AVRiLs and Rocket Launchers? It's powerful. 'course, it dies easily, but it's still really strong.
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Manta as a HWP
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Since we are on the topic of vehicle/man combos, you can also use the scorpion in this manner. I was on top of the scorpion and the driver and I were attacking a node. I whipped out the grenade launcher and plastered the node with nades when he released a full charged ribbon. The damage was huge so we just kept that combo running for as long as we could on nodes and enemy vehicles.
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i agree to some extent. its really hard for anyone on a wing of a manta to aim at anything when the craft is going full speed, and rocking some tight manuvers. but if the manta slows down to compensate, its a sitting duck for avrils. i general, i tend to jump on manta wings more for transportation than anything else.
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Okay, Granted, it is rather hard to aim on a manta, but the point of loading up is to both provide suppression fire and to allow for a HWP. When the manta is going full speed, the gunners can scare people by firing rockets and the like, sometimes they may get lucky. When the manta is safe to stop, then you have the heavy firepower, but they can retreat easily. It is a specific style of combat.
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Originally posted by milo77
I sometimes find that I fall off the back of the manta when firing the AVRIL because of the kick it has!
But I agree, that mounting up should only really be used for transportation - you don't want a lucky/good shot to take 3 of you out when you're attacking a critical node...
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