DJ_Virulent replied to a question to describe weapons and how they are used. I guess it is informative for us noobs 
Cheers...

Brief Weapons Description:
Shield Gun:
-Primary can charge. Run into someone charged up = gib. Don't know the exact damage though.
-Secondary deflects shots.
Assault Rifle:
-Primary does pitiful damage (5-10 per bullet) and is about as accurate as the GOP promises to balance national budget. Picking up two of them will help you look cool, but you're still gonna get owned.
-Secondary shoots relatively worthless grenades. Decent damage (about 60 per grenade direct).
Shock Rifle:
-Primary shoots teh beam. About 33 damage per shot.
-Secondary shoots teh ball. Does same damage as primary IIRC.
-Shoot teh ball with teh beam to get TEH SHOCK COMBO!!!111! 125 damage for direct hits, less for area dispersion.
Bio-Rifle:
-Primary shoots small globs of goop that stick to things. Pitiful range, but extremely good damage for a direct hit (around 50 or so). Extremely underrated close range effectiveness.
-Secondary charges up for a mega glob that does insane damage for a direct hit (around 200) and splits into smaller globs upon impact with walls/floors.
Flak (Spam) Cannon:
-Primary shoots spam. Close range kills in 1-2 shots, medium range 4-6. Estimated 15-18 damage per spam fragment.
-Secondary shoots spam ball. Does about as much damage as rockets.
Rocket Launcher:
-Primary. Fires rockets. 80-90 damage for a direct hit, less for splash damage. If you don't know how to use this, go back to Mario Bros.
-Secondary queues 3 missles that fire in a spread. Hold primary and secondary to shoot a spiral.
Link Gun:
-Primary shoots green bolts of condensed spam. Does good damage targets (30-50 damage), effective against vehicles.
-Secondary is teh shaft. Operates just like the lightning gun in Quake, and is just as powerful (3-5 damage per cell). If you've never played Quake, I think Sesame Street is calling to you on the telly. Use this firing mode to repair vehicles and nodes (but not the powercore) in Onslaught.
IMPORTANT NOTE FOR N00BS ABOUT THE ABOVE....
-If a team mate is shooting the Link Gun secondary at you, DO NOT FIRE AT HIM. He is attempting to LINK UP to you to increase your damage, or ability to build a node. Also, if you see a teammate building a node or firing his Link Gun at an objective in Assault, LINK UP TO HIM by firing TEH SHAFT at him. The beam will change to your team color.
AVRiL:
-Primary launches a missle that takes a while to accelerate. When your cursor goes over a vehicle, it locks on and homes in. Does about 200 damage on vehicles...so it's a one-hit kill to a Scorpion or Manta.
-Use Secondary Fire to lock your cursor onto the enemy vehicle which you've targeted whilke the rocket is in the air. Useful for taking down those pesky Mantas and Raptors.
Minigun:
-Primary shoots hitscan bullets at a hige rate. About as accurate and damaging as the AR, but a MUCH higher RoF.
-Secondary shoots bullets at a slower RoF but is accurate over LONG distances. Use to pester enemies across the map and to harass nodes in Onslaught.
Lightning Gun:
-Primary shoots a bolt of lightning that does about 65-85 damage per hit. Headshots do about double that.
-Secondary zooms in. Good for sniping to taking down that Raptor going for the Redeemer in Torlan.
Sniper Rifle:
-See above, only the gun doesn't give away your position and a cloud of smoke obscures your view. Also does significantly less damage to vehicles than the LG.
Redeemer:
-Primary fires big missle that goes boom. Kills lots of people. Damage in the 5-figure range for ground zero of the explosion.
-Secondary guides the missle from the nose of the projectile. Good players can shoots down the deemer in both modes of fire by hitting the nose with a weapon.
Ion Painter:
-Primary and secondary both shoot a beam. Hold the beam on a target outdoors and an orbital ion cannon does the same thing a Redeemer does.
Target Painter:
-Same as above, only summons a bomber to drop bombs on a target area. Bombs do about 200 damage per direct hit.
Grenade Launcher:
-Primary fires grenades that stick to targets. You can fire up to 8 of them.
-Secondary blows up the grenades you've fired. Grenades do the same amount of damage as a rocket. Explosive ordinance can trigger the grenades as well.
Mine Layer:
-Primary shoots out spider mines. For a good idea of what a Spider Mine is, go watch the 80's B-flick "Runaway, featuring Tom Selleck and Gene Simmons (yes, the very same one). They follow enemy targets that get in close proximity of the area and do about the same damage as grenades upon impact. Good for defending nodes when you have to take a trip away from them.
-Secondary shoots an infrared beam which you can use to manually guide the spider mines to a target. Be wary as enemies can shoot down your mines.
I think that about does it...one more thing:
No weapon is "better" than another (save for the AR and shield gun which you spawn with and therefore, suck) . All of the weapons have their uses...my recommendation is use whichever weapon is best for each situation. Use a Flak Cannon, Bio-Rifle or Shock Combos for effective area denial in Assault/CTF/DDom, for instance.
Shield Gun:
-Primary can charge. Run into someone charged up = gib. Don't know the exact damage though.
-Secondary deflects shots.
Assault Rifle:
-Primary does pitiful damage (5-10 per bullet) and is about as accurate as the GOP promises to balance national budget. Picking up two of them will help you look cool, but you're still gonna get owned.
-Secondary shoots relatively worthless grenades. Decent damage (about 60 per grenade direct).
Shock Rifle:
-Primary shoots teh beam. About 33 damage per shot.
-Secondary shoots teh ball. Does same damage as primary IIRC.
-Shoot teh ball with teh beam to get TEH SHOCK COMBO!!!111! 125 damage for direct hits, less for area dispersion.
Bio-Rifle:
-Primary shoots small globs of goop that stick to things. Pitiful range, but extremely good damage for a direct hit (around 50 or so). Extremely underrated close range effectiveness.
-Secondary charges up for a mega glob that does insane damage for a direct hit (around 200) and splits into smaller globs upon impact with walls/floors.
Flak (Spam) Cannon:
-Primary shoots spam. Close range kills in 1-2 shots, medium range 4-6. Estimated 15-18 damage per spam fragment.
-Secondary shoots spam ball. Does about as much damage as rockets.
Rocket Launcher:
-Primary. Fires rockets. 80-90 damage for a direct hit, less for splash damage. If you don't know how to use this, go back to Mario Bros.
-Secondary queues 3 missles that fire in a spread. Hold primary and secondary to shoot a spiral.
Link Gun:
-Primary shoots green bolts of condensed spam. Does good damage targets (30-50 damage), effective against vehicles.
-Secondary is teh shaft. Operates just like the lightning gun in Quake, and is just as powerful (3-5 damage per cell). If you've never played Quake, I think Sesame Street is calling to you on the telly. Use this firing mode to repair vehicles and nodes (but not the powercore) in Onslaught.
IMPORTANT NOTE FOR N00BS ABOUT THE ABOVE....
-If a team mate is shooting the Link Gun secondary at you, DO NOT FIRE AT HIM. He is attempting to LINK UP to you to increase your damage, or ability to build a node. Also, if you see a teammate building a node or firing his Link Gun at an objective in Assault, LINK UP TO HIM by firing TEH SHAFT at him. The beam will change to your team color.
AVRiL:
-Primary launches a missle that takes a while to accelerate. When your cursor goes over a vehicle, it locks on and homes in. Does about 200 damage on vehicles...so it's a one-hit kill to a Scorpion or Manta.
-Use Secondary Fire to lock your cursor onto the enemy vehicle which you've targeted whilke the rocket is in the air. Useful for taking down those pesky Mantas and Raptors.
Minigun:
-Primary shoots hitscan bullets at a hige rate. About as accurate and damaging as the AR, but a MUCH higher RoF.
-Secondary shoots bullets at a slower RoF but is accurate over LONG distances. Use to pester enemies across the map and to harass nodes in Onslaught.
Lightning Gun:
-Primary shoots a bolt of lightning that does about 65-85 damage per hit. Headshots do about double that.
-Secondary zooms in. Good for sniping to taking down that Raptor going for the Redeemer in Torlan.
Sniper Rifle:
-See above, only the gun doesn't give away your position and a cloud of smoke obscures your view. Also does significantly less damage to vehicles than the LG.
Redeemer:
-Primary fires big missle that goes boom. Kills lots of people. Damage in the 5-figure range for ground zero of the explosion.
-Secondary guides the missle from the nose of the projectile. Good players can shoots down the deemer in both modes of fire by hitting the nose with a weapon.
Ion Painter:
-Primary and secondary both shoot a beam. Hold the beam on a target outdoors and an orbital ion cannon does the same thing a Redeemer does.
Target Painter:
-Same as above, only summons a bomber to drop bombs on a target area. Bombs do about 200 damage per direct hit.
Grenade Launcher:
-Primary fires grenades that stick to targets. You can fire up to 8 of them.
-Secondary blows up the grenades you've fired. Grenades do the same amount of damage as a rocket. Explosive ordinance can trigger the grenades as well.
Mine Layer:
-Primary shoots out spider mines. For a good idea of what a Spider Mine is, go watch the 80's B-flick "Runaway, featuring Tom Selleck and Gene Simmons (yes, the very same one). They follow enemy targets that get in close proximity of the area and do about the same damage as grenades upon impact. Good for defending nodes when you have to take a trip away from them.
-Secondary shoots an infrared beam which you can use to manually guide the spider mines to a target. Be wary as enemies can shoot down your mines.
I think that about does it...one more thing:
No weapon is "better" than another (save for the AR and shield gun which you spawn with and therefore, suck) . All of the weapons have their uses...my recommendation is use whichever weapon is best for each situation. Use a Flak Cannon, Bio-Rifle or Shock Combos for effective area denial in Assault/CTF/DDom, for instance.
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