In general is it better to sacrifice detail for higher resolution or vice versa? Also the manual warns about issues if the load all skins is turned off. Anybody having any problems? Trying to decrease new map load times as the enemas are already constructing a node when I'm joining.
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res vs detail
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just buy a 9800XT and play at 1600x1200 with everything on
Seriously, I love high res/high details, the game is just too gorgeous, but I found out that using low details on the world and high details on character models make the models stand out more and easier to spot/frag.
Everything else is personal preference. Things are little "muddled" under 1024x768, so I'd try to play at that res or above if possible and set world detail to low if needed.
As far as preload skins, you may experience a fraction of a second hitch when a new player joins a game because the comp needs to load the coresponding skin. Maybe higher detailed texture takes longer there, but you're talking a fraction of a second.
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Resolution
It is usually a combination of the two I have a 9800 pro and in multiplayer I turn down things like decals and character details. Shadows across the board have a massive impact for some reason in most games, Blob shadows look just as good to me and increase my frame rate by about 30% and in my opinion they actually look better than the full shadows. 800x600 is not a good resolution the jaggies really show and with identical settings it is neglibly faster than 1024x768
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The problem they are refering to is, If you turn off preload skins it *could* cause stuttering ONLY in online games. However if you have preload skins turned on it Definatly increases load times, plus most of the skins wont be used, so it's really wasteful of resources if you dont have an uber system.
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