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looking to get teleported not die on thelongestyard map

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    #16
    A problem might be the bots... Won't they see the teleporters as part of their pathing system and "suicide"?

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      #17
      Not sure wich post the reply was for, but I meant the code in Teleporter.uc. (Wasn't the idea to have PreventDeath do the relocation?) In any case, you could mark the Teleporter as source only (Teleporter.NavigationPoint.bMakeSourceOnly).

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