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Onslaught described in Six Pictures

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  • replied
    HELPFUL

    very helpful. Was a bit daunted by the onslaught mod but this has made it easy. Nice 1.:up:

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  • replied
    Originally posted by Kodiak
    thanks...

    my friend was talkin' all about this mode and all i have played was DM

    -K
    u play on cains?

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  • replied
    thankyou! solved a couple of problems!

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  • replied
    Nice, so i can show this screens to new members so they know what this mode is about

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  • replied
    :up:

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  • replied
    bravo, mr brownstone ... very informative.

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  • replied
    Hey Brown, you mind if I make a small webpage to help the beginners out using your images?

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  • replied
    Sweet thread
    Now I know how to teleport. Had a Heck of a time finding that out. thanks!!!!!

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  • replied
    Sticky this thread!

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  • replied
    Very nice, thank you!

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  • replied
    Nice! Thank you very much.
    Added these to my "under construction" website...

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  • replied
    Cheers. I’ve added another.

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  • replied
    Nice Job :up:

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  • replied
    thanks...

    my friend was talkin' all about this mode and all i have played was DM

    -K

    Leave a comment:


  • started a topic Onslaught described in Six Pictures

    Onslaught described in Six Pictures

    This is a duplicate of the thread made in General Discussion.

    . . .

    For those players who still don’t understand how to play Onslaught I have described the basics for you in 6 simple pictures:



    Of course, there is a little more to Onslaught than this — I haven’t described any game-play tactics at all. But these pictures at least show which nodes can be claimed, repaired, and attacked; that the power-core cannot be healed; how vehicles can be repaired, and that you should wait for team-mates to jump in to multi-person vehicles.

    UPDATED - Linking nodes and Teleporting

    I this one is not as simple as I would like it to have been, but it has a funky animation thing going on:



    It also has my email-address in it in case you want to ***** at me.
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