Hi all.
After spending a while hunting the net and reading through books I have some questions regarding the Unreal Engine.
Poly Counts. From experience what is the largest poly count you can realistically use in a level?
Zones. Are zones in Unreal like loading points in Half Life 2? If I have a huge level with a massive poly count, how would I be able to cut it into chunks?
Horses and other 4 legged animals. I know I cna bring these in as a human using his arms as forelegs, but has anybody got a better solution?
Slowing the character. The default players run too fast, can they be slowed down?
Flight. Crouching Tiger Hidden Dragon style jumping. Any ideas?
Any help would be greatly appreciated.
Regards.
Larky.
After spending a while hunting the net and reading through books I have some questions regarding the Unreal Engine.
Poly Counts. From experience what is the largest poly count you can realistically use in a level?
Zones. Are zones in Unreal like loading points in Half Life 2? If I have a huge level with a massive poly count, how would I be able to cut it into chunks?
Horses and other 4 legged animals. I know I cna bring these in as a human using his arms as forelegs, but has anybody got a better solution?
Slowing the character. The default players run too fast, can they be slowed down?
Flight. Crouching Tiger Hidden Dragon style jumping. Any ideas?
Any help would be greatly appreciated.
Regards.
Larky.
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