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    UT2004 Server stoped

    Hello,

    I have put some new map on the ut2004 server (dm-1on1-backspace.zip, dm-fragtory.zip, dm-1on1-movar.zip, dm-lltf-foamduel.zip, dm-1on1-spirillum.zip, dm-odd.zip, dm-altus.zip, dm-tam-sekhmets-tomb-alpha.zip, dm-anschar.zip, dm-venn-arena.zip, dm-battlefield_unreal.zip), now by loading DM-Rustatorium the server stoped see below (before the new maps its works fine). Does anyone now what the message means.

    START MATCH
    Open myLevel Mon Dec 5 21:44:21 2005 62.108.221.59:2093
    New Player Oski id=c8615f08226c9f1b8a648b1bea7d36c7
    Close TcpipConnection 87.89.251.18:3331 Mon Dec 5 21:47:13 2005
    Close TcpipConnection 82.231.89.109:2073 Mon Dec 5 21:47:13 2005
    Close TcpipConnection 62.108.221.59:2093 Mon Dec 5 21:47:41 2005
    Close TcpipConnection 62.108.221.59:2467 Mon Dec 5 21:54:32 2005
    Close TcpipConnection 82.231.89.109:2382 Mon Dec 5 21:54:49 2005
    ProcessServerTravel: DM-Rustatorium?Game=XGame.xDeathMatch
    PreClientTravel
    PreClientTravel
    Server switch level: DM-Rustatorium?Game=XGame.xDeathMatch
    Browse:
    DM-Rustatorium?Name=Player?Class=Engine.Pawn?Characte r=Jakob?team=255?Game=XGame.xDeathMatch?mutator=
    Close TcpipConnection 87.89.251.18:3423 Mon Dec 5 21:54:53 2005
    Socket shut down
    Collecting garbage
    Purging garbage
    Signal: SIGSEGV [segmentation fault]
    Aborting.


    Crash information will be saved to your logfile.

    Developer Backtrace:
    [ 1] ./ucc-bin [0x84bcb31]
    [ 2] [0xffffe420]
    [ 3] ./ucc-bin [0x8489eff]
    [ 4] ./ucc-bin [0x8489eff]
    [ 5] ./ucc-bin [0x8489ff1]
    [ 6] ./ucc-bin [0x849f949]
    [ 7] ./ucc-bin [0x849fb9c]
    [ 8] ./ucc-bin [0x813b25b]
    [ 9] ./ucc-bin [0x812c1e2]
    [10] ./ucc-bin [0x81467c5]
    [11] ./ucc-bin [0x811496a]
    [12] ./ucc-bin(__strtod_internal+0x2f6d) [0x804e36d]
    [13] /lib/tls/libc.so.6(__libc_start_main+0xf4) [0x40128974]
    [14] ./ucc-bin(readdir+0x91) [0x804bd81]
    Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <-
    UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys
    <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <-
    UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <-
    UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
    Exiting.
    FileManager: Reading 0 GByte 157 MByte 643 KByte 147 Bytes from HD took 17.872590
    seconds (7.924804 reading, 9.947785 seeking).
    FileManager: 0.000000 seconds spent with misc. duties
    Name subsystem shut down



    Close TcpipConnection 87.89.251.18:3022 Mon Dec 5 21:04:43 2005
    Close TcpipConnection 82.199.145.179:2795 Mon Dec 5 21:04:43 2005
    Close TcpipConnection 82.231.89.109:1131 Mon Dec 5 21:04:43 2005
    Close TcpipConnection 80.117.82.195:1065 Mon Dec 5 21:04:43 2005
    Socket shut down
    Collecting garbage
    Purging garbage
    Signal: SIGSEGV [segmentation fault]
    Aborting.


    Crash information will be saved to your logfile.

    Developer Backtrace:
    [ 1] ./ucc-bin [0x84bcb31]
    [ 2] [0xffffe420]
    [ 3] ./ucc-bin [0x8489eff]
    [ 4] ./ucc-bin [0x8489eff]
    [ 5] ./ucc-bin [0x8489ff1]
    [ 6] ./ucc-bin [0x849f949]
    [ 7] ./ucc-bin [0x849fb9c]
    [ 8] ./ucc-bin [0x813b25b]
    [ 9] ./ucc-bin [0x812c1e2]
    [10] ./ucc-bin [0x81467c5]
    [11] ./ucc-bin [0x811496a]
    [12] ./ucc-bin(__strtod_internal+0x2f6d) [0x804e36d]
    [13] /lib/tls/libc.so.6(__libc_start_main+0xf4) [0x40128974]
    [14] ./ucc-bin(readdir+0x91) [0x804bd81]
    Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <-
    UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys
    <- UObject::PurgeGarb
    age <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <-
    UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <-
    UServerComman
    dlet::Main
    Exiting.
    FileManager: Reading 0 GByte 167 MByte 686 KByte 373 Bytes from HD took 24.949822
    seconds (10.794319 reading, 14.155503 seeking).
    FileManager: 0.000000 seconds spent with misc. duties
    Name subsystem shut down
    Allocation checking disabled
    Executing Class Engine.ServerCommandlet
    Missing Class Class Editor.TransBuffer
    Browse:
    DM-Rankin?Name=Player?Class=Engine.Pawn?Character=Jak ob?team=255?Game=XGame.xDeathMatch
    Collecting garbage
    Purging garbage
    Garbage: objects: 36396->36393; refs: 461192


    Peter Otten

    #2
    I don't why offhand but could give you a few good guesses. Maybe that map file is corrupted. Its happened to me before. Maybe you should double check and make sure you have the .ut2
    (not .uz2) file in your Maps folder. I see alot of "get path name" in there. Make sure if you are using a maplist and not mapvote, that the name of the map matches exactly in the maplist and filename. Sometimes the filename can be all lowercase and the name of the map in game be in some uppercase.

    I dont think this applies to you but I have heard about an "official map flag" that sometimes needs to be toggled.

    Is that every log file from the system folder??? Organize by Type then look in every text file in the system folder. UCC.log for example.

    Sometimes a corrupt map can make ut crash right when you first run, or later, even if that isn't the map you're trying to play at the time. Rare, but it happens.

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