the console either playing on a map or not when ever I type in preferences I'm knocked off and the game closes with this fatal error.....
UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5500 (7801)
Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your UT2004.ini file if this error prevents you from starting the game.
History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- UWindowsViewport::EndFullscreen <- UWindowsViewport::Exec <- FExecHook::Exec <- UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
any idea what can cause it? Now I don't know if any other commands do it but the ones I have used don't seem to effect it the same way.
thanks for any help you got.
UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5500 (7801)
Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your UT2004.ini file if this error prevents you from starting the game.
History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- UWindowsViewport::EndFullscreen <- UWindowsViewport::Exec <- FExecHook::Exec <- UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
any idea what can cause it? Now I don't know if any other commands do it but the ones I have used don't seem to effect it the same way.
thanks for any help you got.
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