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Udk里几个灯光参数如何关联?
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SmallGhost
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Join Date:
Mar 2023
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44
#1
Udk里几个灯光参数如何关联?
05-14-2013, 10:45 AM
请问udk里能实现几个灯光参数的相互关联吗? 具体是怎样设置或者是操作的?
问题都比较基础,因为也是断断续续抽时间在自学,遇到很多问题,真想一次性全都搞明白,还希望了解的朋友指 教下!
真心感谢了!
Amazonian
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#2
05-14-2013, 11:27 AM
: /
Sent from my SGH-I747M using Xparent Green Tapatalk 2
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SmallGhost
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#3
05-15-2013, 12:14 PM
I can't understand what you say...
Can you say a specific point? Thank you!
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bluekylin
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#4
05-31-2013, 12:40 AM
相互关联是什么意思?
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SmallGhost
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#5
06-01-2013, 10:29 AM
感谢你的回复,就是说,几个灯光参数,我调整其中的一个,然后其它灯光的参数也会相应调整
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bluekylin
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#6
07-05-2013, 01:10 PM
prefab可以达到你要的效果吗?
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SmallGhost
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#7
07-06-2013, 06:27 AM
十分感谢你的帮助,
我从网上搜索了一下prefab的作用,从这里(
http://www.chrisalbeluhn.com/UDK_Prefab.html
)了解到prefab的使用方式,
它这个有点像把资源物件打组,同时组与组之间是有关联性的!
应该可以达到我要的效果,我实际测试的时候,没有找到 P 的图标按钮,于是好像就不能在完成了prefab定义后,修改内部物件的属性...
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