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构建灯光的时候,警告说光照贴图坐标无效?

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  • replied
    Originally posted by SmallGhost View Post
    thank you very much!
    your welcome

    Leave a comment:


  • replied
    Very good instruction and advice!

    I see the "generate unique UV".....

    I will continue to study , thank you very much!

    Leave a comment:


  • replied
    all static meshes need 2 UV's, 1 for textures and 1 for the lightmap.

    Originally posted by SmallGhost View Post
    But the Light Map UV unwrap it in 3D software?
    it is better to unwrap your lightmap UV in your 3D software.

    I can do it in UDK edit?
    in the static mesh viewer click "window" then "generate unique UV", but it does not work very well.

    So thanks!
    your welcome

    Sorry for my English,I wish you can understand it!
    I can understand your English better then "google translate" understands Chinese to english

    Leave a comment:


  • replied
    十分感谢你的回答,我理解了你说的意思,我会尝试下处理方法的.

    但是光照贴图UV坐标只能在3D制作软件里创建吗? 我不能在UDK里针对物件新建编辑吗? 也就是说, 当我在3D制作软件里创建静态物体的时候,就要考虑展出1个UV贴图坐标站门针对光照贴图使用 .

    再次感谢!我的英语水平有限,希望你能理解我说的意思


    Thanks very much! I will try it! I think I have understand what you say...

    But the Light Map UV unwrap it in 3D software? I can do it in UDK edit? That's to say, when I create a StaticMesh in 3D software, I will make a UV for the LightMap, then I export to....


    So thanks! Sorry for my English,I wish you can understand it!

    Leave a comment:


  • replied
    make sure your "lightmap coordinate index" is set to your lightmap UV's channel.

    diffuse UV.


    lightmap UV.
    .

    as long as you have it set correctly you shouldn't get the warning.

    hope this helps

    Leave a comment:


  • 构建灯光的时候,警告说光照贴图坐标无效?

    构建整个场景的时候,警告说光照贴图坐标无效,

    Warning ...... StaticMesh has invalid LightMapCoordinateIndex

    我将有警告的StaticMesh,重新指定了一个新的LightMap坐标序号,然后重新构建,依然要出 现警告.

    请问这个要怎么处理呢?
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