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Unreal Engine 4 for everyone!

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    Unreal Engine 4 for everyone!

    Today, Epic has opened up Unreal Engine 4 to the world! UE4 is now available for download in its entirety, including the full features, tools and the entire C++ source code for PC, Mac, iOS, and Android through a subscription plan. You can subscribe to UE4 for $19 per month, and ship games with UE4 commercially by paying 5% of gross revenue from product sales to users.

    The engine includes lots of free content, including template games, sample games, content examples and more from the built-in Marketplace.

    In UE4, all engine and game code are written in C++ using Microsoft Visual Studio (available free online) or Apple's Xcode. Designers can build code-free games using Blueprint visual scripting, but there's no UnrealScript, C# or JavaScript. GitHub is hosting the complete C++ source code for community-driven sharing and collaboration.

    To get started, visit http://www.unrealengine.com.

    NEW SUPPORT CHANNELS:
    • Once you create an account, you can post on the new forums, AnswerHub and the wiki.

    IF YOU’RE USING THE ORIGINAL UDK:
    • You’re free to continue using UDK and releasing products as planned.
    • You can continue using the UDK forums with your existing login.
    • If you’re early in development or starting a new project, we recommend moving to UE4.

    Thanks for being part of the Unreal development community. We hope you’ll join us to experience a new generation together with Unreal Engine 4!

    Sincerely,

    Your friends at Epic

    #2
    Oh my, now this is news!

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      #3


      SWEET JESUS!

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        #4
        HOLY ****, i totally didnt expected that until something like 6 months minimum

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          #5
          Wooooooooooooooooooot !!!! I wont sleep today

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            #6
            HOLY ****. That's called an unexpected reaveling. THANK YOU EPIC!!!

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              #7
              "When releasing a product using UE4, you're signing up to pay Epic 5% of gross product revenue from users, regardless of what company collects the revenue. That means: If your game makes $10 on the App Store, Apple may pay you $7, but you'd pay Epic $0.50 (5% of $10)."

              Well, it should be 5% of $7! If I make only $7, why do I have to pay from $10 ?????

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                #8
                Good news: Finally get to see Unreal Engine 4
                Bad news: 20 per month fee. So basically this has killed individual users that want to learn.
                Can't help but think that this is NOT good news, it's a shame because was looking forward to trying UE4.

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                  #9
                  Originally posted by ronnie42 View Post
                  Good news: Finally get to see Unreal Engine 4
                  Bad news: 20 per month fee. So basically this has killed individual users that want to learn.
                  Can't help but think that this is NOT good news, it's a shame because was looking forward to trying UE4.
                  20$ per month is DIRT CHEAP, come on, your internet access cost more

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                    #10
                    What about this? Is this cheap also?

                    "When releasing a product using UE4, you're signing up to pay Epic 5% of gross product revenue from users, regardless of what company collects the revenue. That means: If your game makes $10 on the App Store, Apple may pay you $7, but you'd pay Epic $0.50 (5% of $10)."

                    We will have to pay for money that we don't earn.

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                      #11
                      Originally posted by ronnie42 View Post
                      Good news: Finally get to see Unreal Engine 4
                      Bad news: 20 per month fee. So basically this has killed individual users that want to learn.
                      Can't help but think that this is NOT good news, it's a shame because was looking forward to trying UE4.
                      These are exactly my first thoughts as well. I play around with UDK and its different Tools and I would love to do the same with UE4, but can't/won't afford 19$ (how much is that in Euros?) a month, when there are some month, when I have no time or energy to play around with it.

                      ciao
                      reropme

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                        #12
                        I thought I would release it for free!

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                          #13
                          Originally posted by Racer1 View Post
                          What about this? Is this cheap also?

                          "When releasing a product using UE4, you're signing up to pay Epic 5% of gross product revenue from users, regardless of what company collects the revenue. That means: If your game makes $10 on the App Store, Apple may pay you $7, but you'd pay Epic $0.50 (5% of $10)."

                          We will have to pay for money that we don't earn.
                          Yeah, it is, UDK was 25%, this is 5%
                          You earn $10, you then pay Apple 30% and Epic 5%

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                            #14
                            This is insanelly epic!

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                              #15
                              If I pay Apple 30%, I only get 70% right? So, If I only have 70%, why should I pay from 100 % ????

                              Comment

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