well that's only the requirements to use the UE4 toolset, not to actually play games with UE4.
hell you can play UE4's Tappy Bird on a web browser. it's all about the systems the we all (UE4 dev users) target for release, and you can go as low as you can possibly expect (like I said, iOS-like graphics on a WinXP computer. and iOS-like graphics can mean a lot of different things).
and I'd bet it's the same for iOS. making a simple game with sprite graphics? I doubt that requires the latest iPhone.
android? wouldn't know. I haven't really cared about it (finally bought an android phone just this week. farewell nokia symbian, go die in a dark corner). I haven't seen the supported Android specs but having non-homogeneous hardwares I'd expect the specs to be somewhat higher than iOS (just like PC vs. consoles)
I've barely used UE4 myself (and pretty much only the C++ part), as I really want to finish my UDK incarnation of Elium first. As such I can't really speak much in favor of it.
I wanted to start porting my combat system to UE4 but at that time there was no way to play an animation from code (there is now, but I dislike the idea of AnimMontages completely). Then I tried starting an NPC society implementation but a major bug prevented me from working on it (fixed only in v4.2).
but yes, I agree it's a shame epic abandoned UDK. We use fullsource UE3 at work and it's really nice to see how much can be done with it, and also some features that require little to no effort but epic left out (like sampling a texture into the WorldPositionOffset node in a material)
hell you can play UE4's Tappy Bird on a web browser. it's all about the systems the we all (UE4 dev users) target for release, and you can go as low as you can possibly expect (like I said, iOS-like graphics on a WinXP computer. and iOS-like graphics can mean a lot of different things).
and I'd bet it's the same for iOS. making a simple game with sprite graphics? I doubt that requires the latest iPhone.
android? wouldn't know. I haven't really cared about it (finally bought an android phone just this week. farewell nokia symbian, go die in a dark corner). I haven't seen the supported Android specs but having non-homogeneous hardwares I'd expect the specs to be somewhat higher than iOS (just like PC vs. consoles)
I've barely used UE4 myself (and pretty much only the C++ part), as I really want to finish my UDK incarnation of Elium first. As such I can't really speak much in favor of it.
I wanted to start porting my combat system to UE4 but at that time there was no way to play an animation from code (there is now, but I dislike the idea of AnimMontages completely). Then I tried starting an NPC society implementation but a major bug prevented me from working on it (fixed only in v4.2).
but yes, I agree it's a shame epic abandoned UDK. We use fullsource UE3 at work and it's really nice to see how much can be done with it, and also some features that require little to no effort but epic left out (like sampling a texture into the WorldPositionOffset node in a material)
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