Originally posted by Bonyback
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Announcement
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No announcement yet.
February 2014 UDK Released - Build Notes are here!
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majic12 replied
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z350z repliedhey epic what's that? why there is no announcement or release note?
http://download.udk.com/UDKInstall-2014-05.exe
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Chosker repliedwell that's only the requirements to use the UE4 toolset, not to actually play games with UE4.
hell you can play UE4's Tappy Bird on a web browser. it's all about the systems the we all (UE4 dev users) target for release, and you can go as low as you can possibly expect (like I said, iOS-like graphics on a WinXP computer. and iOS-like graphics can mean a lot of different things).
and I'd bet it's the same for iOS. making a simple game with sprite graphics? I doubt that requires the latest iPhone.
android? wouldn't know. I haven't really cared about it (finally bought an android phone just this week. farewell nokia symbian, go die in a dark corner). I haven't seen the supported Android specs but having non-homogeneous hardwares I'd expect the specs to be somewhat higher than iOS (just like PC vs. consoles)
I've barely used UE4 myself (and pretty much only the C++ part), as I really want to finish my UDK incarnation of Elium first. As such I can't really speak much in favor of it.
I wanted to start porting my combat system to UE4 but at that time there was no way to play an animation from code (there is now, but I dislike the idea of AnimMontages completely). Then I tried starting an NPC society implementation but a major bug prevented me from working on it (fixed only in v4.2).
but yes, I agree it's a shame epic abandoned UDK. We use fullsource UE3 at work and it's really nice to see how much can be done with it, and also some features that require little to no effort but epic left out (like sampling a texture into the WorldPositionOffset node in a material)
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tegleg repliedunfortunately its not all about windows xp, check out the recommended specs for ue4
Desktop PC or Mac Windows 7 64-bit or Mac OS X 10.9.2 or later Quad-core Intel or AMD processor, 2.5 GHz or faster NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher 8 GB RAM
then go check out the steam hardware survey
http://store.steampowered.com/hwsurvey/
to me it looks as if around 20% of steam users have the minimum specs, taking into account anyone using steam must be into games and have the best hardware they can afford. so in reality, including those who might play a game once in a while it will be less than 20%
and for ios, to run everything ue4 has to offer you need the very latest hardware full stop.
for a game thats intended release date is kinda now, or soon, there are indeed very few people that could run it.
edit:
ah what about android you say?
well it seems you are down to a single device that it kind of runs on a bit, to a point, almost, a nexus 5.
i keep searching for an excuse to use ue4 and turn a blind eye to things like blueprint bugs not allowing packaging.
shame epic has abandoned udk.
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Chosker repliedI'd agree that UE4 is still rough but there's one assumption I believe you're wrong about,
Originally posted by tegleg View Post(aside from the fact very few people could run it if it worked)
ok, here I'm assuming here that the steam population is representative of the potential customers for any game, which might not be accurate. but UE4 now supports WinXP via OpenGL so even if your game loses any high-end graphical features, it will have up to mobile-like graphics.
sure the editor in UE4 is more bloated now, but if a UE4 game can run on a mobile phone why wouldn't it be able to run on a WinXP computer?
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tegleg repliedwhat comments were deleted?
i too am not all that bothered about throwing away years of experience and knowledge with udk, on top of that ive actually paid for it!
its a good engine and at least it will run on lower/mid range specs both pc and ios.
when ue4 works properly it might be worth investing some more time in it, as of now its just as broken as some of the worst udk builds. sure if you plan on spending years making a game its the way to go, that is if you can have faith it will be in a stable enough state some time in the future.
every ue4 update i think this time it might be ok, then half an hour of playing with it reveals something that remains unfixed and usually a few new show stopping bugs. meaning even if i had a game ready to go i would be unable to release it due to major engine bugs. (aside from the fact very few people could run it if it worked)
i dont plan on spending years on a game, 3 days to prototype, 3 weeks to build it, 3 months and its in the shops, and anyone with a half decent (even if its old) pc or iphone can play it with no problems.
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gaz661 repliedjust pop over to the ut3 forum if you want to see where the udk one is heading,but you cant stand in the way of progress I suppose.im not adainst ue4 but as a hobbyist I cant afford to throw away 4 years of learning.as long as I can still use udk I will be happy.
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majic12 repliedGo to preferences>flight camera controls and choose one of the 3 options to navigate.(i personaly use the third one).
On the other hand going back to the topic,i suspect that a new updated version of udk will comeout somewere in time but probaly when ue4 steps with both feet on the ground.In my opinion i suspect that epic is looking at udk as a rival to ue4 and mostly want the comunity to go there as fast as possible.I realy like udk and feel comftrtable using it for ios/pc but that doesn mean im gona stay in the past and not upgrade!
I just hope that epic realise that the the two engines can exist together.I wonder,if maybe peolpe start to pay for updates like ue4 maybe we can get more atention on the subject??.....
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Samzx repliedI'm really sorry if I'm posting this in the wrong place. I'm new to this forum and I have a question. How do you move around in UDK may 2014 version. Can someone give me a link to a tutorial concerning this.?I can move forward, backward left and right but I cannot go down and I cannot change the angle of the camera.
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tegleg repliedyep ue4 is new and doesnt work properly, or at all for some way major stuff, people need (and some paid for) udk please
its those lot at apple that inadvertently killed udk when ios 7 came out and broke everything mobile related.
not long to wait untill ios 8 now lol. great.
would be good to have any kind of news from epic,
is it now abandonware? being worked on? dog ate its homework? or what?
cheers
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lost1990 repliedwhat Epic Games should know that not everyone can run UE4 ! or maybe buy it!
i bought it a few weeks ago and then i just found the most buggy engine which need a beast to run on !
so like a gentleman i went back for udk to found out that they did have a may update i was happy for a second until i didn't find any build notes ...
don't kill UDK EPIC don't KILL it !!
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TheBuilder repliedOriginally posted by Gmax5 View PostNever? **** that!
I do NOT want to waste my time and bandwidth downloading a version if I can not know the updates.
Please for God's sake do not tell me Epic Games is suddenly unable to make simple release notes that should take at least a few minutes to write.
God dammit Epic! I expected better than this.
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