To be honest, iOS 7 was out a half year ago. Even though though iOS 7 support wasn't required by apple before this month, users have for a long time been unable to configure basic stuff like system settings for the four new devices that are out, and they had to deal with unnecessary bugs (not being able to debug with console command is a really unnecessary slowdown).
I know that most of your team is working on Unreal Engine 4, but if you are only able to release one version of UDK a year, then at least try to plan the release to match up with new iOS / device releases. I can't really see any excuse for not having a version with iOS 7 support 19 days after it become an requirement, and 6 month after it was possible. Even though it is your engine and you can do what you want, I find it really disrespecting and unnecessary to put your faithful users in situations like this. For us who spent years developing a game, it is very unsettling to know that such situations, which are our of our own control, might happen.
I know that most of your team is working on Unreal Engine 4, but if you are only able to release one version of UDK a year, then at least try to plan the release to match up with new iOS / device releases. I can't really see any excuse for not having a version with iOS 7 support 19 days after it become an requirement, and 6 month after it was possible. Even though it is your engine and you can do what you want, I find it really disrespecting and unnecessary to put your faithful users in situations like this. For us who spent years developing a game, it is very unsettling to know that such situations, which are our of our own control, might happen.
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