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July 2013 UDK Available Now

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    #16
    DemoMan2: What do you need ? Everything is said in first post.

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      #17
      Thanks you so much. I waited for this update a long time.

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        #18
        WOOHOO!! Thank you Epic Games! I have waited for such an update for what seemed to be a VERY long time.
        Memory leaking was driving me insane!

        PS - Are you guys still accepting any more UDK games on the showcase?

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          #19
          Hi again.
          I seen problems here :
          1) Still problem clear screen buffer on mobile preview. Link : http://forums.epicgames.com/threads/...0#post30986080 Look it this : Click image for larger version

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          2) Did not fix mobilemenubutton class. Should be change height and width variables. Link(last post) : http://forums.epicgames.com/threads/...-for-IOS/page2

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            #20
            Originally posted by nonder View Post
            DemoMan2: What do you need ? Everything is said in first post.
            I was just wondering if there was anything else included in this update. Since the previous update was back in Feburary, I thought maybe there where some other fixes/features that had been added to UDK during the past few months.

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              #21
              http://forums.epicgames.com/threads/...ng-to-INT-quot

              language localize problem

              Fix it?

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                #22
                Sadly, but there are not any other fixes. I have my own list of small bugs too. It will be never solved and I partly approve it. They don't want to work on something that will be replaced. (by UE4). I hope that they will look on these bugs and make sure that they are not in UE4. There is really a few devs working on UE3 UDK.

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                  #23
                  Originally posted by nonder View Post
                  Sadly, but there are not any other fixes. I have my own list of small bugs too. It will be never solved and I partly approve it. They don't want to work on something that will be replaced. (by UE4). I hope that they will look on these bugs and make sure that they are not in UE4. There is really a few devs working on UE3 UDK.
                  Ya, I agree with moving on to UE4. It's just it's going to be years before it will be available to indie developers at the $100 commercial licensing price like UDK is today. So for now I have to make due with UDK. Not all that bad of a situation mind you. I guess I was just hoping for more after almost 5 months between UDK updates.

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                    #24
                    Moved my old package to this new build, modified the inis and added my scripts to UTGame to support my custom camera settings/game mode and now the editor crashes upon loading( it always seems to do that while loading the "UTGame" scripts) So are there any unrealscript changes that I should know about?

                    Edit: The editor also crashes when I'm loading my old package.

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                      #25
                      I was able to convert everything without any problems. I suspect that you might have forgot to add these lines to your defaultengine.ini file. For what it's worth, I have a text file that lists a series of steps that I need to do in order to move my game from one version of UDK to another. There are about 10 items on my list, and this one is number three.

                      Note: My game is named BpoGame and that's where the packages are stored under content. There is also front end art in this list. You will need to change the names accordingly for your project.

                      3.) Update DefaultEngine.ini
                      a.) +Editpackages=BpoGame Look under [UnrealEd.EditorEngine] section of file
                      b.) +NonNativePackages=BpoGame Look under [Engine.ScriptPackages] section of file
                      c.) +Package=BpoGame Look under [Engine.StartupPackages] section of file
                      d.) .Package=BpoUI_FrontEnd_Art Look under [Engine.PackagesToForceCookPerMap] section of file

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                        #26
                        Hm, I'm crashing out too, even with everything in DefaultEngine.ini in order.

                        I've checked the logs though, this is the problem
                        Code:
                        [0027.18] Critical: appError called: Can't bind to native class UnrealEd.GameStatsDBUploader
                        [0027.18] Critical: Windows GetLastError: The system cannot find the file specified. (2)
                        [0037.69] Log: === Critical error: ===
                        Can't bind to native class UnrealEd.GameStatsDBUploader
                        I don't use that class as far as I know, and I can launch the editor and PIE just fine, it's launching the game itself that crashes.

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                          #27
                          I would love to see Apex 1.2.3 implemented on the next build, please! I'm working on a game that its based on envirnoment destruction and the ImpactResistance variable bug on the current version is very frustrating and there is not a good work around. I know it works on July 2012 release, but newer APEX releases are way better and faster to work with. Thanks for the update EPIC!

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                            #28
                            Originally posted by ciox View Post
                            Hm, I'm crashing out too, even with everything in DefaultEngine.ini in order.

                            I've checked the logs though, this is the problem
                            Code:
                            [0027.18] Critical: appError called: Can't bind to native class UnrealEd.GameStatsDBUploader
                            [0027.18] Critical: Windows GetLastError: The system cannot find the file specified. (2)
                            [0037.69] Log: === Critical error: ===
                            Can't bind to native class UnrealEd.GameStatsDBUploader
                            I don't use that class as far as I know, and I can launch the editor and PIE just fine, it's launching the game itself that crashes.
                            That's a new one on me. I don't even have the class that's mentioned in my source files UnrealEd.GameStatsDBUploader

                            What version of OS are you using to run UDK on?

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                              #29
                              Ah, thank you so much EPIC!

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                                #30
                                Originally posted by DemoMan2 View Post
                                That's a new one on me. I don't even have the class that's mentioned in my source files UnrealEd.GameStatsDBUploader

                                What version of OS are you using to run UDK on?
                                Windows 7 64-bit.
                                And it is new, never seen that class or error til now. It can be found on the wiki however: http://wiki.beyondunreal.com/UE3:Gam...ader_%28UDK%29

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