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July 2013 UDK Available Now

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    July 2013 UDK Available Now

    July 2013 UDK Beta Notes

    Today, we at Epic Games, Inc. have released the July 2013 Unreal Development Kit (UDK) Beta, for download, available here: http://www.unrealengine.com/en/udk/downloads/

    This is a more focused update, specifically targeted to remove a ship-blocking bug (and a few other minor issues) from users who are experiencing these issues. It was important to us as a team to get this information and build out to you as soon as possible, rather than waiting for a larger build, because these fixes are going to be so beneficial for some of you.

    At a quick glance, these were the issues tackled:
    -Resolved the streaming memory leak issue.
    -UDID was removed for iOS. This should help users who were experiencing problems like those noted here: http://forums.epicgames.com/threads/...Invalid-Binary
    -Apps on iOS should now have stable and consistent audio, even when opening the Alarm Clock
    -Apps on iOS should now have stable and consistent experiences when Siri is opened during a loading movie.

    Again, we felt it was really important to get these fixes out to you as quickly as they were tested and confirmed to be resolved, so that your projects have the quickest route to success.
    We will be posting in the Build Notes section here tomorrow, but wanted to give you guys a chance to grab the build and provide feedback as well, before we sent the word wide.

    Thanks for your work in UDK, and we are honored to be able to continue to support you in making your projects become reality.

    #2
    Nice!! This is a awesome news!

    Thanks!!!

    Comment


      #3
      Very nice!
      Thanks guys!

      Cya

      Comment


        #4
        Thanks, Epic, you're the best!

        Comment


          #5
          thanks for the release!

          Comment


            #6
            Thanks for the release!

            In case anyone wonders, only change in UnrealScript code is inside AccessControl.uc

            Code:
            		// Sometimes a client may disconnect before auth returns; handle that case
            		if (ClientConnection == none && bSuccess)
            		{
            			foreach CachedAuthInt.AllClientAuthSessions(CurClientSession)
            			{
            				if (CurClientSession.EndPointUID == ClientUID)
            				{
            					`log("Succesful client auth result returned, after client has left",, 'DevOnline');
            
            					CachedAuthInt.EndRemoteClientAuthSession(CurClientSession.EndPointUID, CurClientSession.EndPointIP);
            					break;
            				}
            			}
            		}
            		else
            		{
            			`log("AccessControl::OnClientAuthComplete: Received unexpected auth result for client",, 'DevOnline');
            		}

            Comment


              #7
              I knew this would happen, R.I.P streaming bug!

              Comment


                #8
                Yesssssssssssssssssss

                Comment


                  #9
                  Thank you!

                  Comment


                    #10
                    Have the Substance known problem been solved in this release?
                    http://forums.epicgames.com/threads/...tegration-Help

                    Comment


                      #11
                      thanks for focusing on fixing bugs this time
                      appreciated

                      Comment


                        #12
                        But what about Apex Clothing horrible performance issues?

                        http://forums.epicgames.com/threads/...or-Performance

                        Comment


                          #13
                          Thank You! Thank You! Thank You!

                          Comment


                            #14
                            So are there any release notes for this new July 2013 version of UDK?

                            Comment


                              #15
                              Thank you guys very much. The memory leak issues were driving me crazy.

                              Comment

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